Can I get a little help on this one? I’m currently trying to convert my SR character over and he’s a former DocWagon employee turned sour. Post his departure (and prior to campaign start) he’s supplemented his income doing odd stitch up jobs, “prescribing” medications, and general other unsightly and unethical medical treatments.
I was thinking:
Back Alley Surgeon
Time: 3 Years
Resource: 1
Circles: 1 (mixes with all kinds of people)
Requires Medic or Surgeon
Skills: Surgery, Wound-wise, Drug-wise, Falsehood, Biology
Traits (2): Unethical, I Can Make It Work, Shaky Hands
But all you experienced BW/BE’rs with LP design experience, help a brother out. Open to all kinds of feedback. Thanks in advance.
the Required Trait should be Unethical and maybe Surgery is the Required Skill.
I think his main skill would be something like Inconspicuous, not surgery. A back alley surgeon isn’t perfecting his craft, he’s cutting up people for cash under the table and trying not to get caught. Alternatively, something like OrganLegging-Wise would be another option for required skill. Surgery doesn’t fit, he got that skill from his previous life as a medic or surgeon.
You could also pick up a more legit medical lifepath so you can get the requisite skills, and then pick up an Outcast and Criminal lifepath that makes sense (I can’t suggest one because I don’t have the book with me at work) to show his slide into the shadier side of the medical profession. Though I do like the unique traits.
I’m having trouble thinking that people in this line of work are actually gaining to their mental stats. There’s no refinement in ability, or long hours studying the latest medical texts. You’re cutting up and patching up bullet/knife/shrapnel wounds for profit. The 5 skills are generous enough already, I’d lose the +1M.
Yeah, I didn’t really have a scale for how many points to hand out for skills and/or Traits. I think I remember there being something about that somewhere - in terms of a guide - but I don’t recall.
I was thinking you’d have to have some kind of mental fortitude (i.e. Will) in order to survive in that business but your logic is equally sound. Fewer skill points? More Traits?
My picture of most of these sorts of characters is that usually the doctor is disgraced from his profession in some way, and they always seem to have some sort of deep-seated grudge against whoever “ruined it” for them. I suggest a lifepath trait along those lines. A minor infamous reputation packaged with an antagonistic relationship.