Our adventure-hobos, were completely broke after fleeing from Hadrian’s Rock ( http://www.burningwheel.org/forum/showthread.php?14127-Misadventure-at-Hadrian-s-Rock ) and spending their hard earned coin in town. They met up with Cyril, Drao’s best friend, and met three wanna-be-adventurers on the road (Lorem, Gavin, and Tabitha), who agreed to carry some of the stuff and help where they could for a share of the loot. Cyril had heard rumors of an Effigy Mound Spiral (Ludanto’s Adventure here: http://www.burningwheel.org/forum/showthread.php?13942-Curse-of-the-Effigy-Mound-Spiral ), and recruited everyone else.
They found the boulder and the Wizard (with Rune-Wise!) deciphered the rune, and discovered that with time (i.e. with a check during the camp phase), he might be able to reverse engineer the Wizard’s Aegis from the Binding Rune. The Dwarf gathered up some helpers and with a Persona point to tap Delving Nature hoisted the boulder out of the way.
Meanwhile the Halfling wandered off alone in search of forage, ran into Dire Wolf, and managed to calmly back away.
(“Roll an ob 5 Survivalist to get away from the Wolf.” Untrained Survivalist with Halfling Sneaking Nature + Persona was 10 dice, plus fate to open end resulted in a success!)
They started down the snaking staircase. Thief says - ‘hey, I have an instinct to search for traps.’ I say 'too bad you aren’t in the front, Cleric who’s leading the way, roll Dungeoneer). I let the Dwarf and Thief in the 2nd and 3rd rank help because I am such a kind and generous GM, and Cyril the Cleric jumped over the pit.
Some poking around found the nature of the pit. The Thief used her dagger to cut the tapestry into strips, and one failed Weaver roll to turn those strips into Rope, the wizard is in the pit with what later is revealed to be a broken leg (injury now, Healing twist later). Oh, and the new Cleric has rope. Oops.
They party now remembers that they need to be careful when they go into a dungeon, and poke around the statue room- a goblin pokes its head in the room and then shuts the door. They take defensive positions, ready for an attack, and the Halfling finds the door under the furniture. They decide to explore that side, with one Cleric and Dwarf guarding the main chamber while the other Cleric takes point in exploring the sunken chapel. They find the source of the water- a nice clean water spout, letting everyone refill their waterskins, and Lavian the Cleric decides she’ll try prying the gems out of the statue’s eyes.
It animates (of course), and the party decides to Flee. I script Attack, Attack, Attack, they script Attack, Other Two Don’t Matter, since I rolled 5 out of 5 successes on my first action, which was their disposition. Good news they rolled 2 successes, vs. my 3 disposition, so they got a major compromise. We settled on everyone getting away but the Wizard, who of course was hobbled with his broken leg.
“Okay, the statue has you in a death grip, and is slowly pushing you under the water. What do you do?”
“Are there any runes on those gems?”
“Sure, but they’re hard to make out.” (Given that the statue has a command word listed for it elsewhere in the dungeon, it’s concievable that the command word could also be inscribed on the gem on eldritch runes. I’ll go for it.) “Loremaster ob 4, plus lighting penalties and your Injured condition. Everyone else is in the other room, so they can’t help. And if you fail this roll, you’re dead.”
Of course he made it. Persona to reroll failures with Rune-wise and then Fate to open-end sixes.
The chamber yielded two gems and a stash of copper coins, and the NPCs decided that this had been plenty of adventure, and if it was alright with everyone else they’d just be taking those copper coins as their fair share and be going. After some bitter discussion amongst themselves, the PCs agreed to this.
The PCs retreated to the surface (and rolled the boulder back into place), and made camp, but managed to get themselves a little disoriented- they have an accuratge map of their progress so far, but not themselves relative to it. I seem to recall that camp was fairly successful, but there’s still a few conditions in the group and they’ve been going through light and food much faster than they would like.