Assuming that mobs work the same in TB as in MG, you add +1 to the dispo per additional creature of the same type in a Conflict, right? So a Kill Conflict with 4 Brigands would be dispo=8? Does having a Brigand mob + a Brigand Leader require splitting the party to do two conflicts?
It seems like there should be more differentiation in Nature Descriptors between a Brigand and a Brigand Leader. At the moment, I’m not really sure what that would be, but I’m thinking something charisma’ish.
As written, your Brigand Leader seems to be only slightly more powerful than the standard Brigand, which makes me wonder why to even bother with creating a build for it, and why not just portray the leader as a member of the mob through the roleplay, and maybe giving a dispo bonus or special move to a mob + leader.
I wasn’t sure about nature, that is, wasn’t sure if the descriptors can be different between two things with the same nature. If that’s kosher, I was actually going to give him: Bossing, Negotiating, and Fleeing.
As for other stat differences, it’s primarily in skills, which are more social in nature. If the Brigand leader was present in a fight, the net disposition would be based on the leader, and then +1D for each additional brigand.