Were doing a very BSG inspired game (cylons though are now kinda vaylen :).
we know that BE is so internally consistent so we want to change as little as possible.
We decided the game will be happening on a SpaceCarrier (a battlestar).
Most lifepaths are perfect, if you just change the “color” of the name:
The Hammer subsetting becomes people working on the big ship, anvil becomes spacemarines.
Now for the spacefighters, the anvil pilot is a perfect lifepath.
Just this catch that he does not get access to vehicular weapons.
Is it serious to give him access to that skill.
A typical pilot would then be born, student, soldier and pilot.
Leading pilots could then get lieutenant training for command and such.
(though all pilots are officers in our game).
Alternatively the pilot should have the prerequisite to take sergent, anvil elite, liutenant and then anvil pilot but then he is like 31.
Another option is to make the Lord-Pilot hammer the true fighter pilot in space. The issue though here is again prerequisites.
Caeptir could easily be coloured to mean Cadet, but two more lifepaths in hammer setting is kinda lot when most pilots begin career at middle 20’ies.
What I am trying to say:
How much do I mess with the system if I change prerequisite or skill available for a lifepath?
(easiest way might be born-student-soldier-caeptir-lordpilothammer; would that be ok?)
This leads me to traits.
A lot of the traits have the wrong colour for our campaign…
By changing or removing traits do I mess the system up again?
Maybe I can replace them?