And “jack gun” instead of “carbine,” “assault gun” instead of “rifle” (at least, the way I meant it), “heavy assault gun” instead of “squad/section automatic weapon.” The magic of universal search and replace.
Thanks to Luke, I reviewed the weapons table again and remembered about the Effector, which seemed a good specialist tool for the now heavily-revised Sapper Company:
Sapper Company (Grav-Mechanized)
239 personnel
by armor:
23 Iron
86 Anvil
20 Glass Anvil
110 Ballistic
by rank:
1 captain
1 first lieutenant
6 lieutenant
6 warrant
6 first sergeant
25 sergeant
92 specialist
38 corporal
64 private
30 vehicles:
5 Grav Infantry Fighting Vehicle (GIFV)
4 Grav Armored Recon Sled (GARS)
21 Grav Armored Utility Sled (GAUS)
Scout Engineer Platoon (Grav-Mechanized) :
28 personnel
4 vehiclesPlatoon Command
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Section Leader : Sergeant : Glass Anvil : assault laser : VISE : boosted : stealth cloak
Sensor Tech : Specialist : Glass Anvil : assault laser : surveillance drones : battle network : stealth cloak
Engineering Reconnaissance Specialist : Specialist : Glass Anvil : assault laser : VISE : battle network : stealth cloak
Scout-Sniper : Private : Glass Anvil : sniper laser : VISE : battle network : stealth cloak4 GARS
4 x GARS crew
Gunner / Commander : Corporal : Ballistic : jack gun : night vision : battle network :
Pilot : Private : Ballistic : jack gun : none : vehicle intercom : Repair Kit
3x Combat Engineer Platoon (Grav-Mechanized) :
42 personnel
4 vehiclesPlatoon Command
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Platoon Leader : Lieutenant : Anvil : assault laser : VISE : boosted : rides with 1st Section
Combat Engineering Officer : Warrant : Anvil : assault laser : VISE : boosted : rides with 3rd Section
Platoon Sergeant : First Sergeant : Anvil : assault laser : VISE : boosted : rides with 2nd Section
Platoon Medic : Specialist : Anvil : assault laser : VISE : boosted : Enhanced Medical Kit; rides with Armored Infantry Section3x Combat Engineer Section
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Section Leader : Sergeant : Anvil : assault laser : VISE : boosted :
Demolitions Specialist : Specialist : Anvil : assault laser : VISE : battle network : explosives
Security Rigger : Specialist : Anvil : assault laser : VISE : battle network : Security Rigging Kit
Explosive Ordnance Disposal Specialist : Specialist : Anvil : assault laser : VISE : battle network : EOD Kit
Effector Specialist : Specialist : Anvil : assault laser : VISE : battle network : effector (anti-electronics weapon)3xGAUS-E
3xGAUS-E Crew
2x Engineer Systems Operator : Specialist : Ballistic : jack gun : night vision : battle network :
Gunner / Commander : Corporal : Ballistic : jack gun : night vision : battle network :
Pilot : Private : Ballistic : jack gun : none : vehicle intercom : Repair KitArmored Infantry Section
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Section Leader : Sergeant : Anvil : assault laser : VISE : boosted
2x Subsection Leader : Corporal : Anvil : assault laser : VISE : battle network
Coms Trooper : Private : Anvil : assault laser : VISE : automated
Sensor Trooper : Private : Anvil : assault laser : surveillance drones : battle network
Medic : Private : Anvil : assault laser : VISE : battle network : Medical Kit
Anti-Armor Gunner : Private : Anvil : missile launcher : VISE : battle network
Anti-Personnel Gunner : Private : Anvil : particle accelerator : VISE : battle network :
Scout/Sniper : Private : Anvil : sniper laser : VISE : battle networkGIFV
GIFV crew
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Gunner / Commander : Corporal : Ballistic : jack gun : night vision : battle network
Pilot : Private : Ballistic : jack gun : none : battle network : Repair Kit
Assault Engineer Platoon (Grav-Mechanized)
35 personnel
5 vehiclesPlatoon Command
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Platoon Leader : Lieutenant : Iron : assault laser : automated : automated
Combat Engineering Officer : Warrant : Iron : assault laser : automated : automated
Platoon Stentor : First Sergeant : Iron : assault laser : automated : automated : Enhanced Repair Kit
Platoon Medic : Specialist : Iron : assault laser : automated : automated : Enhanced Medical Kit; rides with Iron Section3x Assault Engineer Section
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Section Leader : Sergeant : Iron : assault laser : surveillance drones : enhanced : Repair Kit
Demolitions Specialist : Specialist : Iron : assault laser : automated : automated : explosives
Security Rigger : Specialist : Iron : assault laser : automated : automated : Security Rigging Kit4x GAUS-E
4x GAUS-E crew
2x Engineer Systems Operator : Specialist : Ballistic : jack gun : night vision : battle network :
Gunner / Commander : Corporal : Ballistic : jack gun : night vision : battle network :
Pilot : Private : Ballistic : jack gun : none : vehicle intercom : Repair KitIron Section
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Section Leader : Sergeant : Iron : assault laser : automated : enhanced
Anti-Armor Gunner : Corporal : Iron : fusor (portable) : automated : automated : Repair Kit
Anti-Personnel Gunner : Corporal : Iron : particle accelerator : automated : automated : Medical Kit
Scout/Sniper : Corporal : Iron : sniper laser : surveillance drones : automatedGIFV
GIFV crew
Role : Rank : Armor : Weapon : Sensors : Communications : Special
Gunner / Commander : Corporal : Ballistic : jack gun : night vision : battle network
Pilot : Private : Ballistic : jack gun : none : battle network : Repair Kit
Three things to note:
- The GAUS-E (Grav Armored Utility Sled, Engineer) now only carries 6 troops (3 in Iron), which I felt more realistic given the sheer amount of other stuff it has on board.
- I’m using Lance Blythe’s distinction between “assault engineer” and “combat engineer” (what he calls “construction engineers” I’m still pulling out for the BASE as a second-line unit).
- You see that platoon of Assault Engineers? 17 troops in Iron with a host of specialist skills? That’s fairly close to what the “Grey Rats” in Faith Conquers are.
Ohh, suddenly it’s science fiction!
Good stuff here, gotta have something at the top for the chain of command to work.
I like “First Captain” for the X-O, I was also thinking of “Battle Captain.”
Using the 20th staff sections, S-1, S-2, etc., just leaves me a little cold. I wonder if there are more ‘medieval-spacecely’ words to use? I’ve got some thoughts I’ll put down later on.
Thinking about medical recently. Where does an Anvil evac its wounded to? It’s clear it goes plt to co, but then where? To the battalion? Is there a field hospital? Are the medical units even Anvil or do they do like the USMC and use Hammer assets? I have no ideas, I was just wondering!
As far as a scout platoon, I don’t know either. I do know commanders at this level (battalion task force/MAGTF) will typically have some sort of deep recon capability, Long Range Recon in the Army, Force Recon in the Marines. A platoon of these semi-special ops guys might be fun for an Anvil Lord and answers another thought I had about “where is the Anvil special ops?”
And I ain’t saying nothing about no laser rifles!
-lrb
The “part modern, part medieval” atmosphere of the Iron Empires is a big part of the attraction, but yeah, it’s sometimes tricky to meld the two. More archaic titles for the staff officers – “provost marshal,” “adjutant,” etc. – are worth contemplating. I’m very open to suggestion on the HQ element, both titles and substance; this is something my thoughts are much less developed on.
I’m also working on the revised BASE (Battalion Administrative & Service Element, a slight renaming from the first draft), which will include, among other things, a field hospital. My current idea is that the BASE contains all the rear-echelon services. In garrison mode, its personnel probably merge into the Anvil Lord’s government, but are separated out and deployed for field operations. In the first phases of a planetary assault, the BASE stays aboard friendly Hammer while the forward HQ and the combat companies drop, which means that medical evacuation goes platoon -> company -> shipboard medical bays. In an extended field operation, the BASE is probably dug in somewhere in a (relatively) secure zone.
I don’t have a complete draft of the BASE, as I said, but here’s a rough version of the battalion’s rear HQ, which is intended to provide “reachback” support to the forward HQ in the field:
Battalion Rear Headquarters
33 personnel:
by armor:
0 Iron
0 Anvil
0 Glass Anvil
33 Ballistic
by rank:
1 captain
8 first lieutenant
22 lieutenant
1 warrant
1 first sergeant
0 sergeant
x specialist [variable]
0 corporal
0 private
BASE Command
Role : Rank
Quartermaster : Captain
BASE Executive Officer : First Lieutenant
Rear Headquarters Director : Lieutenant
Rear Headquarters Services Officer : Warrant
BASE First Sergeant : First Sergeant
Commissar Cell
Role : Rank
Deputy Chaplain-Commissar : First Lieutenant
Propaganda Officer : Lieutenant
Counterintelligence Officer : Lieutenant
Civil Affairs Officer : Lieutenant
Discipline Specialist : Specialist [1 per company in battalion]
Intelligence Cell
Role : Rank
Deputy Intelligence Officer : First Lieutenant
Signals and Sensors Analyst : Lieutenant
Reconnaissance Analyst : Lieutenant
Enemy Forces Analyst : Lieutenant
Intelligence Specialist : Specialist [1 per company in battalion]
Maneuver Cell
Role : Rank
Deputy Maneuver Officer : First Lieutenant
Movement Planning Officer : Lieutenant
Engineer Support Officer : Lieutenant
Terrain & Mapping Officer : Lieutenant
Maneuver Coordination Specialist : Specialist [1 per company in battalion]
Logistics Cell
Role : Rank
Deputy Logistics Officer : First Lieutenant
Medical Officer : Lieutenant
Maintenance Officer : Lieutenant
Ordnance Officer : Lieutenant
Logistics Specialist : Specialist [1 per company in battalion]
Signals Cell
Role : Rank
Assistant Signals Officer : First Lieutenant
Network Security Officer : Lieutenant
Network Compatibility & Liaison Officer : Lieutenant
Network Management Officer : Lieutenant
Network Management Specialist : Specialist [1 per company in battalion]
Fire Control Cell
Role : Rank
Assistant Fire Control Officer : First Lieutenant
Hammer Liaison Officer : Lieutenant
Targeting Officer : Lieutenant
Anti-Projectile Defense Officer : Lieutenant
Fire Control Specialist : Specialist [1 per artillery platoon in battalion]
Administrative Cell
Role : Rank
Battalion Administrative Officer : First Lieutenant
Payroll and Spoils Officer : Lieutenant
Comfort and Morale Officer : Lieutenant
Records Officer : Lieutenant
Clerk : Specialist [1 per company in battalion]
I’m also toying with a completely different organization for the BASE, one with no centralized “rear HQ” but instead merging staff functions into support organizations in a way that’s probably more Napoleonic in feel:
Battalion XO – commands BASE (rather than having him in the forward HQ)
Battalion Intelligence Officer (better term?) – commands
- Long-Range Recon Teams (Lance’s idea!)
- High-powered sensor arrays (Lance, again)
- Recon drones
- Signals warfare / network administration /network security
Battalion Quartermaster – commands
- Fabrication Shop (for spare parts and major repairs)
- Salvage & Construction (for recovering wrecked vehicles & for large-scale looting)
- Ordnance (ammo dump)
- Field Hospital
- Transport (lots of GUS vehicles)
Battalion Adjutant – commands
- Clerks
- Comfort Sections
Battalion Commissar (Chaplain-Commissar in strong Mundus regions) - commands
- provost marshal (internal security)
- propagandist
- military police detachment?
My guide with names and things is, if they feel too cute, I go with a term that the reader will find “invisible” (using Frigate instead of Galleon or Trireme). The analog for the IE is medieval, but it isn’t a medieval fantasy with Scifi trappings (a’la Warhammer 40K). This is a modern society that’s taking its modernity in a different direction than we are.
-Chris
(ps- despite my rule about cute names, I couldn’t resist SCrEW…:P)
So anyone have a better name for the battalion’s chief of intelligence and reconnaissance?
I’m actually tempted to fold the Adjutant and his administrative section under the Chaplain-Commissar, and give the Comfort Sections to the Quartermaster, thus creating three (relatively) tidy and equivalent support groups under the Battalion X-O: Intelligence, Commissar (i.e. internal security & personnel), and Quartermaster (logistics, maintenance, heavy engineering, all the support for machines as opposed to personnel).
Hey where does the Propagandist from the LPs fit in? I had this thought that a Propagandist would be a combined intel/info ops officer. (Propagandist would have lost its negative meaning in the IE.) He or she would be responsible for communication within the battalion and higher headquarters, intelligence, and information operations: deception, PSYOPs, electronic warfare, OPSEC. This would include a signals section, an information section (includes the intel function), EW, and counter-intelligence.
Just a thought.
lrb
I’m still playing with Chris’ Anvil Battalion notes. I’ve made some changes to my thoughts.
Forged Lord are the only ones who can take a Marine or Assault Battalion as his Anvil. Chris notes Forged Lord battalions are typically larger than Anvil Lords. So, if a Forged Lord choses another type of battalion I thinking that his Forged trait would add one to his Anvil Affiliation. At Affiliation 4D a Forged Lord takes a 3D Anvil Battalion and add three more Line companies. (I’m not sure this is really kosher within the BE rules and may need to work Forged Lords out separately.)
I get this idea from Chris’ notes that an Anvil Battalion will have 2-5 companies and a Forged Lord’s Anvil Battalion will have 5-10 companies. I’ve kept the bottom number for an Anvil at 2 companies, but edged the top number up one to 6 companies, to work better with Affiliation rules.
I’ve changed some of the battalion organizations, moving all down to 2/4/6 Line companies (or equivalents):
Marine: only fielded by Forged Lords at Battalion strength. Usually Hammer Lords field their own organic security and boarding troops.
1D: 1 Iron Infantry Platoon (Boarding), 1 Anvil Infantry Company (Shipboard Security), 1 Security Company (Base Security)
2D: 2 Iron Infantry Platoons (Boarding), 2 Anvil Infantry Company (Shipboard Security), 2 Security Company (Base Security)
3D: 1 Iron Infantry Company (Boarding), 3 Anvil Infantry Company (Shipboard Security), 3 Security Company (Base Security)
Assault: Unheard of outside of the Forged Lord/Royal holdings. Designed to work in tandem with Hammer assets to project military power to off-world targets, including Drop Troops and Anvil Insertion vehicles. Totally self-sufficient fighting force.
1D: 2 Assault Companies, 2 Anvil Assault Transports
2D: 4 Assault Companies, 4 Anvil Assault Transports
3D: 6 Assault Companies, 6 Anvil Assault Transports
Note: Assault Companies have Iron Plt (Drop), Anvil Inf Plt (Insertion-rides shuttles, no grav lift), Air Superiority Plt (3 Anvil Attack Sleds), Combat Engineer Squad (Insertion), and Insertion Platoon (3 Anvil Insertion Shuttles, aka Hammer Assault Shuttles) on one Transport
Attack (name changed from Air Superiority): Anvil units fielding grav-armor designed primarily for anti-armor missions. A very specialized battalion, expensive to maintain and not suited for plundering one’s neighbors, hence found primarily on interior worlds.
1D: 2 Attack Companies (10 Anvil Attack Sleds each), 1 Security Platoon
2D: 4 Attack Companies, 2 Security Platoon
3D: 6 Attack Companies, 1 Security Company
I still owe some sort of internal organization. Working, working.
I tentatively put a Propaganda Officer under the Chaplain-Commissar, the thought being that propaganda’s primarily an internal security/morale/discipline function. Maybe putting Propaganda under Battalion Intelligence would be better, but my mind has a sort of KGB vs. GRU thing going – two separate intelligence services, one focused on politics and internal security, the other much more outward-focused on specifically military intelligence.
I started a discussion of aircraft/air superiority in the IE universe that really took on a life of its own, so Luke kindly split it to this thread.
I’ll try to reserve this thread for matters more directly related to tables of organization & equipment. In particular, anyone come up with a more resonant name for “Intelligence Officer”? I’m all Google’d out.
So before I go make pizza with my wife, her relatives, and our still somewhat feverish toddler, here’s my sketch for a much revised battalion command element, which I am eager for comments on before I try to put it into spreadsheet format:
A.
Forward Command Post - small and streamlined to move with the frontline troops:
Battalion Commander (Anvil Lord)
Aide-de-Camp (First Lieutenant)
Assistant Quartermaster (Lieutenant)
Assistant Chaplain-Commissar (Lieutenant)
Assistant Intelligence Officer (Lieutenant)
Battalion Stentor (First Sergeant)
Plus:
- a heap of Signals specialists to keep them connected
- Battalion Commander’s bodyguard (8 men in Iron, 2 GIFVs)
- Command Post guard (a platoon of either Anvil or Iron)
BASE
(Battalion Administrative and Support Element)
BASE Headquarters:
Battalion Executive Officer (First Captain)
X-O’s personal staff
and under the BN HQ, all the administrative & support/service elements are grouped under three officers:
I. Quartermaster Company
Mission: keep the personnel and equipment of the battalion in physical shape to fight
Commander: Battalion Quartermaster (Captain)
Subunits:
-1. Mobile Workshop (for spare parts fabrication & complex repairs)
-2. Ordnance Shop
-3. Salvage & Construction (heavy engineering vehicles)
-4. Field Hospital
-5. Transportation (some heavy haulers and a lot of GUS utility vehicles)
II. Commissar Company
Mission: maintain the morale, welfare, and discipline of battalion personnel
Commander: Battalion Chaplain-Commissar (Captain, ideally a Psychologist) (probably just a “Commissar” in the more secular Darikahn Empire)
Subunits:
-1. Battalion Propagandist & staff
-2. Battalion Adjutant & clerks (handle payroll, records, etc.)
-3. Battalion Provost Marshal (internal security)
–3’. Comfort Sections (under the Provost Marshal because he controls prisoners, which “comfort women” are; this has the interesting side effect of the Battalion chaplain being in overall command of its sex slaves).
III. Military Intelligence Company
Mission: ensure complete information about the enemy and the situation is circulated throughout the battalion
Commander: Battalion Intelligence Officer (Captain)
-1. Long-range reconaissance (maybe elite Scouts in a stealthy grav sled?)
-2. High-powered sensors
-3. Fire control (since fire control and coordination are all about efficient flow of information).
-4. Signals (to maintain the company-wide data network).
Suggestions? Better names for things, especially?
Okay, this is all me thinking out-loud, so nothing solid here.
As an analog, we know from the LPs that a Lord has has a Chamberlain, Treasurer, Justiciar, and Constable as his household officers (and since being an Anvil Captain is a lead into the last two, they may well overlap into his battalion staff.) So an X-O plus three does make sense.
So, what does a battalion/pocket-brigade (which some of the larger Anvils are) need? Well, the boss has to be mobile-check, got that. He needs a trusted guy back in the main cp running the show for him–check, that is the X-O. He needs someone to make sure he’s getting all the stuff he needs to fight–that’s the Quartermaster. So far so good.
I’m warming to the Commissar. Strikes me as something an Anvil would need. He would also be the civil affairs/civil-military ops equivalent, dealing with conquered populations and resources.
And then we have the Intel Officer in amongst all these cool names! Jihad uses “Analyst,” although I’m not sure that works. There used to be a “Scout Officer” in the early 20th century, maybe a “Recon Officer.”
As his job is almost more in the realm of information-sharing, making sure everyone is talking and can share the data their sensors pick-up with the rest of the Anvil, than in classic intel work, we could just call him the “Signaller” or Signals Officer or “Sysop.”
Well, I’m fresh outta ideas, but there’s beer in the fridge!
(And I hope the toddler is better Sydney–little germ factories, kids are!)
Toddler is better, though still a bit of fever in the afternoons.
As for “intelligence officer,” I’m tempted to throw up my hands and just use the English title “adjutant” or the French “intendant,” although both of those historically refer much more to administrative functions than to information/intelligence ones.
Ya know, Adjutant is probably the best. From my 18th cent readings, adjutants were the ones to handle comms (in written form) and deal with any information coming into the headquarters. As the adjutant had the clerks, he got saddled with all the admin tasks too.
I like “Adjutant”!
You’ve sold me. “Adjutant” it is.
Okay, it’s time to start reconnecting all of this to the BE rules, specifically those relating to the Anvil Lord trait (BE, p 246): A 1D affiliation represents a small or poorly kept force comprised mostly of conscripts and landwehr with exponent 3 abilities. A 2D affiliation represents a competent or sizeable force of anvil trained soldiers and a smattering of Iron with exponent 4 abilities. A 3D affiliation represents a well-trained or elite force comprised of anvil trained, anvil elite and iron trained forces with exponent 5 abilities.
So the question is how to represent that?
Well, “a small or poorly kept force comprised mostly of conscripts and landwehr” sounds an awful lot like an Infantry Battalion described by Chris as “The lowest form of Anvil unit. Unarmored infantry with limited ability to fight in hostile off-world environments.” It could also be a Security Battalion. While it is “rare to find dedicated Security Battalions. . . . But there are titles given out for Security battalions, and they have the added bonus of providing the lord with police officers in peacetime.” The Anvil Lord, however, would have a squad of Iron drawn from among his household.
A “competent or sizeable force of anvil trained soldiers and a smattering of Iron” would be an Anvil (Infantry) or Mechanized Battalion with a platoon of Iron or, rarely, an Artillery or Combat Engineer Battalion with a squad of Iron.
For his “well-trained or elite force comprised of anvil trained, anvil elite and iron trained forces” an Anvil Lord could have an Anvil (Infantry), Mechanized, Cavalry, or Armored Battalion with an Iron Company or, again uncommonly, an Artillery, Combat Engineer, or Attack Battalion with an Iron Platoon.
Chris’ notes tell us an Anvil Battalion has 2-5 Companies. (We’ve added a detachment of Iron to each battalion, a squad at 1D, platoon at 2D, and company at 3D, that doesn’t count against the company total.) Most of these companies (1/2, 2/3, 3/4?) would be of the same type as the battalion. Most of an Infantry Battalion’s four companies would be Infantry Companies, for example, while most of an Armored Battalion’s companies would be Armored Companies.
Thoughts?
Like I’ve noted the trick is to find a unified “credit” which you can apply to all/most situations. I’ve made some notes as to converting my size based system to a more applicable/accurate ‘army point’ system. To finish the outline however I’ve got a few questions.
Design Questions:
[ol]
[li]What is the overall defining characteristic which determines how large or ‘efficient’ a military affililiation is. Would you say Index, Population, or Industrial might? I’d say ‘index’ is in BE chief.
[/li]
[li]How many boots on the ground for a 1D, 2D, or 3D INFANTRY Battalion. (in an ideal one)
[/li]
[li]How many ‘boots’ or crew-members in an IDEAL Armored Company of the various sizes (1D-3D)[/ol]
[/li]
Thoughts
If I were you I’d leave your nice and labeled types of companies (security, infantry, whatnot) primarily as colour. Instead focus on the ‘feel’ of each type in a broad/epic sort of way.
Remember also that idealy you want a mechanic which will fit seamlessly with the already existing Firefight rules of BE.
Here are some of the concepts which should be possible:
–CONCEPTS: IRON EMPIRES–
[List=][li]Landwehr: Useful mainly to police own resources, population centers (boots on the ground), Rear echelon companies (artillery, AA, Anti-space), and such. Defending already owned assets.
[/li]
[li]ANVIL: Securing enemy assets, conquering them and assimilating them into own logistic lines. Able to operate independently and can secure ‘abstract’ locations (that is locations without assets, but with strategic worth)
[/li]
[li]IRON: Destroying enemy assets, siege breaking, in-city combat, battling in extremely hostile enviroments, going up against “larger than life” foes. (read: Bat Kraken, or rampaging AI Goliath construct)
[/li]
[li]HAMMER: Destruction of any asset demed unholdable/worthless, planetary interdiction, transportation of military/other assets.
[/li]
[li]TITAN: The ultimate expression of ground power. Titanic in proportion, titanic in firepower, titanic by name(and arrogance) . A military super-construction of the past, be it through sheer firepower, resilience, or even production capabilities. (imagine a nanite plague that spreads like a locust…)[/list]
[/li]
–CONCEPTS: VAYLEN–
[list=][li]SWARM: Semi-mindless swarm of absolutely lethal creatures. Flood the enemy, wear him down, expend his ammunition shooting cheaply created cannon fodder… mwhahaha.
[/li]
[li]Armed Creations: Create creatures perfectly suited for this specific enviroment, arm them adequately, send them out to conquer more hosts for the clan and over-hive.
[/li]
[li]SUPER GOD BEAST: (of doom) BAT KRAKEN LIVES![/list]
[/li]
–CONCEPTS: Humanity–
[list=][li]MOB: Human wretches. Ill armed, poorly led, but angry and out for blood. Armed with primitive weapons. Stomp them out.[/list]
[/li]
Any more additions?