First, there was an early discussion here: http://www.burningwheel.org/forum/showthread.php?814-Earthsea-style-Magic. I don’t want to do necromancy into that one.
Second, I haven’t read the Magic Burner yet, nor a single one of the supplements (I cannot buy them in my country cause lack of stock and lack of money, xD).
Now, the idea.
Earthsea as a setting would require a lot of Lifepaths and at least one Emotional Attribute (I’d like to call it Balance, but I do not know how to create it, so I leave it to others).
The idea of this is to mimic the stories happening there, making some changes without knowing anything not core or free to download.
So, here it is.
—o—
The magic of Earthsea is based in the True Language of the Making. In this language, if something exist, is has a True Name, and it IS this Name, and the Name IS it. This makes me think: is it a word for “birds”, or “hawk”, or every specie, race or individual have its own name? How does it work if pronounced?
Based in Tales of Earthsea’s final essay, I can guess that every individual have a Name, and its Name contains his race, specie, and kind of living-or-not-living-thing it is. It’s like its sub-atomic, atomic, molecular, and such organization’s structure are contained in the Name of a thing. If you know the True Name, and you know the True Language, you know everything that concerns the thing you are naming.
But there must be “general” words in the True Language. Like Bird, or Stone, or River. And, since they are words IN the True Language, they have some power. So, if I want to affect a stone, I can say in the Language of the Making: "Stone” and I will affect it, but at a lesser magnitude than if I say that stone’s particular Name. Let’s say that I only can change or modify the “essence” of a thing if I know it complete True Name, and I can change the “accidental” aspects or properties of that thing if I know the “general word” that signify it. So, if I say “Stone” I can move it, break it, and such things, but I cannot make it a diamond. That needs the True Name of that particular stone. The same stands for Humans, Dragons, and the like.
So, Illusions, for example, work with these “general words” and a lot of syntax. They are not “real things” because they have not True Names, but they have properties because they are nonetheless words in the True Tongue: they smell and taste like the real thing would, but they cannot feed you (their essence are words, you are eating words).
Assuming all this things, I’m going to the mechanics.
All things that exist have a Name. If it is a character (whether PC or NPC) it has a free and obligatory Die Trait that is its Name. It works like this:
You have a True Name that is you, and you are it. It has a rating that is the sum of your lowest Mental Stat and your lowest Physical Stat. This rating is the base Obstacle to knowing your Name for someone who has the Naming Skill.
If someone knows your Name and enunciate it (whether writing it in True Runes or pronunciating it) you are considered to have lost a Duel of Wits with him. If you also know his name and say it, then it’s like a tie in a Duel of Wits. The number of successes above the Ob of saying a Name can be used to reduce the compromise of the Namer.
In the fiction, it means that he said your True Name or something that is a part of you -like your stock or your culture. A Major Compromise means, for example, you cannot attack him nor run away. A Minor Compromise would mean you cannot do anything your Namer doesn’t want you to, and no compromise at all means he can do whatever he likes with you -except you say HIS Name, in which case he has not power over you without using the True Language.
To say someone’s Name in order to defend yourself from being manipulated needs not the Naming skill, but it has no greater power than that defense.
So, if I say your Name with no extra successes, then I win with a Major Compromise, but if I have 3 extra successes I don’t have to take a compromise at all.
Now: the Naming and Arts skills. These will need some more space, so see you in the next post.