What I got done
Grey Warden LPs, first draft
The Concept: Grey Wardens are extraordinary individuals who spend their lives in the eternal fight against the Dark Spawn and the first defense against the horrors of a Blight. Only they have the fortitude - mental and physical - to keep fighting against all odds and take down an Archdemon. Low times make them younger than many equivalent LP numbers but they tend to have less skill points. The high number of +M,P LPs means starting characters (assuming Born LP, 2nd LP, Initiate, Warden) will have high potential for opening skills and, overall, be more ‘heroic’ in body and mind than normal.
Initiate
Requirements: Cannot be 2nd LP taken.
You can get into Initiate from basically anywhere with the idea being that something you did in the 2nd LP (or later) got the attention of the Wardens for recruitment. Initiates face a sharp learning curve and spend most of their time studying the journals of Wardens past and training to survive their first encounters with Dark Spawn. Initiates often accompany Wardens or Warden-Commanders on trips to non-native nations to ingrain that they now have a responsibility to all those who the Darkspawn would attack.
Time: 2
Res: 8
Stat: +M,P
8 Skill Points: Dark Spawn-wise, Blight-wise, Deep Road-wise, Appropriate Weapons, Armor Training, Tactics, Riding, Intimidation
1 Trait Point: The Joining
The Joining: I didn’t finish the details but I was thinking three effects. One, as per Sworn to the Order, it overrides previous belief/responsibility traits. Two, it grants a related belief, as per Sworn to the Order. Three, it grants an Emotional Stat (I never named it) with uses for sensing Darkspawn, FoRKing into Health and Forte tests, and when it reaches 10 the character goes on one last outing into the Deep Roads, never to be seen again.
Warden
Requires: Initiate or Knight, any 2 sorcerous LPs, any 2 soldier LPs, any 2 guard LPs, and the Joining.
You either survived your time as an Initiate or where recruited later in life after you could already hold your own or where in a position where being a “raw recruit” would not make sense. And yes, in that case, you’d have to pay full price to get the Joining in order to take the Warden LP. I meant to add more LP options appropriate to Dwarves and the Dalish Elves.
The Warden LP is the majority of the Grey Wardens. The character has survived long enough against Dark Spawn that he is a veteran by any army’s standard; an individual with few peers outside the Grey Wardens. Wardens often travel in small groups, looking for signs of Dark Spawn, treating with nobility of various nations to remind of old oaths, and recruiting new members to the order.
Time: 4
Res: 15
Stat: +M,P
6 Skill Points: Blight-wise, Soothing Platitudes, Persuasion, Oratory, Uncomfortable Truth
2 Trait Points: Determined, Cynical, Cold-Blooded, Cold-Hearted, Merciless
Warden-Commander
The Grey Wardens are primarily equals; though seniority grants a certain first among equals status when they work in groups. However, some Grey Wardens are given the trust of commanding one of the Grey Warden’s few permanent fortresses or chapter-houses and is responsible for the surrounding region. These Warden-Commanders rise from those Grey Wardens who have shown an aptitude as leaders.
Requires: Warden
Time: 6
Res: 25
Stat: +M,P
6 Skill Points: Command, Strategy, Regional Geography-wise, Read, Write
3 Trait Points: Authoritative, Callous, Booming Voice, Fearless, Cool Headed
Master of the Peak
Also known as the First Warden, the Master of the Peak is the leader of the Grey Wardens and commander of Weisshaupt Fortress.
Requires: Warden-Commander
Time: * (Player may choose a time ranging from 2 to 20 years)
Res: 75
Stat: +M
4 Skill Points: Etiquette, Griffon-wise (if appropriate to Age), Ancient History, Obscure History
1 Skill Point: General
1 Trait Point: -