I’m starting a Burning Wheel campaign for the first time in a few years. I wanted to use the Middarmark setting, because it’s great. I’m trying to avoid doing a full set of lifepath settings, while still evoking the setting & time period.
This is a continuation of this reddit thread. There’s some helpful comments there from Thor and others. (I’m really glad these forums are back!)
These are a buffed version of cultural traits from BW, trying to reflect the effects of the nature rules in TB a little. In a more complete hack, there could be different Born lifepaths (and a setting) for the Skyrnyr.
- Boasting - call-on for Oratory when declaring a boast per the Middarmark rules
- Demanding - character trait
- Born to Sail/Ride - character trait
- Feuding - call-on for any skill or stat when pursuing a blood feud belief
- Lawful - character trait
- Born to Fish/Farm - character trait
- Storytelling - call-on for poetry or a poetry-forked social roll if you reference specific deeds of heroes
- Stargazer - character trait
- Born to Herd - character trait
For now, I’m only looking at lifepaths that my players have expressed interest in. I’m still thinking about how to represent religious lifepaths; I’ll probably add something that’s a mix of Priest and Court Summoner to the non-noble-court settings.
Skald (in Noble Court, based on Chronicler on page 182 of BWG)
10 years, 15 res, +1M, leads to City, Outcast, Village, Servitude
Skills: 6 pts: Patron-wise, Poetry, History, Ettiquette, Oratory
Traits: 2 pts: Prone to Exaggeration, Flatterer, Denouncer, Welcome in Every Hall
Requires: Composer, Custodian, or Young Lady
Welcome in Every Hall (Die trait)
Like the level perk of the same name; +1D to Oratory for Rites of Hospitality
Sorcerer of Svarttårn (in Outcast)
The same as Speaker of Names on page 402 of the Codex, but it has Sworn to Gorm added to the front of the trait list.
Sworn To Gorm (Die trait)
The character has spoken oaths ancient and terrible, and their fate is bound to that of Gorm the Boneless.
Grants a 1D affiliation with the sorcerers of Svarttårn, and a 1D infamous reputation with Graelings as an unlucky sorcerer.
In addition, the character gains a variation of the Corrupted Life rules on page 261 of the Codex.
Failed circles tests bring forth either servants of Gorm with tasks to complete, or enemies of Gorm seeking revenge.
Failed resources tests result in a strange or cursed item that Gorm would surely desire; failure to deliver it unto him would have terrible consequences.