So some friends and I decided to give the World Burner a go, and have come up with the following. The idea was inspired by the movie Red Dawn. Set shortly after the events in Shiva’s War, we envisioned an agrarian world on the edge of Karsan space. We wanted to keep the Tech Index low as it fit the movie-source better. We also planned to play in the Invasion phase: the Vaylen, flush with their victory over other Outworlds, try to keep their momentum going, and see Orysia as an easy target for direct conquest.
Orysia
During the Federation days, Orysia was terraformed with the heights of Federation technology from a lifeless world into a fertile breadbasket. Early tarraforming efforts included dropping carbonaceous asteroids onto the word’s surface; the results of which show up as eroded circular craters that form the gentle sloping valleys and lakes that cover most of the world. Beyond these ancient-craters lie the outback.
The collony is controlled by a combination noble fief and corporate conglomerate. To maximise its agrarian capacity, little or no industry exists on Orysia; all technological manufacture was either in the hands of very skilled local craftsmen, or was imported with trade. Orysian culture is based on japanese feudal fiefs: all ‘citizens’ of Orysia are vassal to one of the noble houses. This tight control over economics has also led to a strong black-market presense on the world (the organized crime faction). There is also a sizable Kerrn Diazpherah on Orysia; they live wild and free in the ‘outback’ beyond the populated and cultivated areas. They hunt and herd their animal stock and occasionally trade with the human inhabitants. We thought they’d make terrific shamanistic and tribal potential allies. The current Ghetto Sheef (and FON) left home long ago to “Sssee de starrz.” Having served as a soldier and merc for many years, he returned home to lead his people.
Several cult groups also make their home on Orysia, often living in the outback or in the smaller crater-valleys.
News of the recent Vaylen incursions at Dotashi and Taramai have riled the local peoples into near panic. Before the incursion Orysia was not on the frontier, but with the fall of Dotashi, Orysia is now in the direct path of the Vaylen rampage. Little known to the locals, a Vaylen sleeper agent infiltrated Orysia long ago, and has taken the opportuny to hull the Diamyo.
Now in orbit over Orysia is one of the FON’s, a Forged Lord who fled with what little of their command they could save from Dotashi (the Junta faction). They are currently negotiating with the Diamyo of Orysia for supplies and permission to build a new home base.
Well. That’s as far as we’ve gotten so far. Hopefully we’ll flesh it out a bit more and begin character creation in the next session.
Section: Choice
Galactic Location: Karsan League Outworld
Attmospheric Conditions: Human-life supporting
Hydrology: PredomLand
Topography: Tamed and habitable world
Tech Index: Zero Index
Predom Dominant Government: Noble Fief
Predom Military: Prof Volunteer
Planetary Attitude: Paranoid
Primary Industry: Agriculture
Level of Quarantine: Basic Quarantine
Level of Regulation: Moderate Regulation
Factions:
Organized Crime
Kerrn Diazpherah
Slaves and Serfs
Indig. Life Forms
Merchant Houses
Cult Churches
Military Junta
Figures of Note:
Leader of the Junta (Human side)
Kerrn Ghetto Sheef (Human side)
Clan Leader (Vaylen side)
Baron of the world (Vaylen side)