At the end of August, I will running a BWG scenario for 6 players for 6 hours set as Robert’s Rebellion against Mad King Aerys II Targaryen.
The six characters will be the primary antagonists:
Mad King Aerys II Targaryen (known as The Mad)
His son and heir, Prince Rhaegar
Prince Lewyn Martell of Dorne, and uncle to Elia, Rhaegar’s wife
Tywin Lannister, until recently Hand of the King
The Rebel Robert Baratheon
His close ally, the young Eddard Stark
The premise is that these characters will be thrown into conflict with one another, after Rhaegar kidnaps Eddard’s sister and Robert’s betrothed, Lyanna Stark.
To familarize some with the rules, I will be running The Sword in open gaming prior to the scenario.
Why I chose this scenario:
The convention requires 6 players for 6 hours, and The Sword is not appropriate.
With 6 players, having the players in conflict obviates the need for a single protagonist.
Burning Wheel Gold seems ideal for Westeros: it draws on the same historical period, and has appropriate mechanics.
Westeros seems ideal for attaining buy-in for Burning Wheel: A Game of Thrones is extremely popular.
My goal is to run the scenario based on BWG with as little deviation as possible.
The closest to a “house rule” I envision is to use Resources as a stand in for warfare.
To a first approximation, battles are attempts to inflict a Maintenance check on another character.
Tax represents the potential loss. Cash and Funds abstractly represent military resources that may be expended in battle.
I would appreciate any advice, other than suggestions that I not do this scenario, for any number of reasons.
I am committed to seeing this through.
Smeelbo