At some point soon(ish), I’m going to have to run another Burning WFRP game. (WFRP: see end).
I’ve had good success with that! 1 full-on campaign that went into triple-digits sessions, 2 online games and an intense 1-to-1 game.
I would like the input of the Burning Wheel Hive Mind into what minimal changes you’d recommend for my next time out.
The plan is to start off with some form of variant on The Enemy Within campaign, and see where the PCs go.
With that in mind, someone is totally getting the Character Trait Castor Lieberung / Kirsten Lieberung, to get us off on the right (wrong) foot.
The difference between high elves (Citadel) / wood elves (Wilder) and “dark elves” (Spite) is political, and, as such is not obvious. “Dark elves” are just elves who have turned to Spite.
Corruption is on, and will also be connected to casting magic.
Enchantment is on.
As for changes, specifically, I’m looking at 4 main parts:
What cultural Traits would you give to the various WFRP countries (the Empire, Bretonnia, Estalia, Tilea, Kislev, etc. etc.)?
Given WFRP’s grudge-focused dwarves, would you angle for some sort of Grudge-keeper for all dwarves?
How would you handle Halflings? In WFRP, are they just Mannish stock with different cultural traits?
Is there any “iconic” lifepath from WFRP that we cannot find in BWG?
In some of the previous games, we had the following cultural traits:
The Empire (Mannish Stock):
Tilea (Mannish Stock):
- Money Talks
Any thoughts, lovely people?
WFRP: Warhammer Fantasy RolePlay is an old RPG, based on Games Workshop’s “Warhammer Fantasy Battles”, etc. set in a grim pseudo-1600s Germany, complete with cults, fanatics, terrible mutations, corruption, monsters, fear and oppression.
I cannot now source the quote to describe the game, but it was something like:
“Do you see that pikeman in that rag-tag unit? 3rd row, 4th in, the dirty one with the limp? Well, I want to play his drunken no good ratcatcher brother on the streets of Altdorf!”
I do love me some WFRP, with our gutter-trash characters who are the only ones brave and foolish enough to stand up to the inequities and threats of the harsh and unfair WFRP world.
Also? Pun names, dark humour, in-jokes, and the art of Ian Miller and John Blanche.