BW looks like the perfect fit for a ASIAF-like Setting, but

More regularly I just use the Task and Intent rules for fights that aren’t to the death, you can find other things to put at stake.

GM: 6 brigands jump out at you wanting the cargo you carry.
PC: I’ll fight them off with my sword!
GM: Ok, one of them raises their sword helped by the others.
Other PC’s: We’ll help our friend doing X.
GM: Alright, if you win you drive them off but if I win they get away with the cargo.

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