I came up with this idea a couple of days ago. The idea is to integrate technology into a BW setting in a way that emulates the way technology is represented in modern “near-future” sci-fi works like Stargate, the Marvel Cinematic Universe, and Rick and Morty; crime shows; and other works of fiction that play fast and loose with the reality of computers, technology, and engineering in favor of tropes like “technical genuis”, “super hacker”, etc. The other goal is to be able to play sci-fi and modern BW games without significantly re-writing the lifepaths.
I figure that Art Magic is a good system to emulate these presentations of technology. Characters would have one “technology” skill, and buy access to different schools in character burning. These would be things like "Hacking, “Physics”, “Engineering”, etc.; for flavor, I imagine players would specify them as degrees from prestigious universities, as is often done in the fiction (e.g., Degree in Computer Science, 1D; Degree in Computer Science from MIT, 2D; dropped out of MIT, 3D).
The possible effects of Technology would likely differ from Art Magic. Most often in fiction, the skills of these characters are used to accomplish specific physical tasks, e.g., open a digitally locked door, hack into a bank account, overload a generator, etc. Now, this could be contextualized to fit one of the existing effects, e.g., opening a door could be an Advantage towards trying to outrun or hide from the guards in the enemy base. Some actions available to Art Magic make no sense in this context: Sorcerous Weapon, Destroy With Sorcerous Fire, Illusion, Transform, and Trait, for example.
Without actually testing this, it’s hard to say too much more. When I have the time, though, I’ll think about this idea in more detail
What are everyone’s thoughts on this idea?