I have a question to which I think I know the answer. But I’m still going to ask because a) I might be wrong, and b) I initially had the opposite opinion so if I was wrong before, others might be too!
In Burning Empires, can the GM call for a roll when he thinks one is necessary?Example - The Chasm
Imagine we’re starting a new maneuver. In the previous maneuver, two PCs crash-landed in the desert. Maybe their ship was sabotaged by a vaylen spy, it doesn’t really matter (though let’s assume the crash-landing took place because of either a failed test on the players’ part, or a successful test for the GM).
It’s been previously established that there is a giant chasm between where the PCs crashed and the city. No one rolled to create the chasm (not sure how you would “burn up” a chasm anyway, except maybe with Chasm-wise), it was just mentioned as color in some previous scene(s).
Now let’s say Player 1 starts a scene and narrates trekking through the desert, crossing the chasm and making it back to the city.
GM: Whoa, hold on, you can’t just cross the famed Chasm of Drazash. You need to roll for it.
Player 1: But the chasm is just color! Color trumps color. I can just color getting past it.
Player 2: hmm…
So the question is, is the GM within his rights to call for a test to cross the color Chasm?
This came up in conversation with my brother (Dave Lucas on these forums, and full credit to him as the whole chasm thing was his example), in relation to some problems I was seeing in my current BE game. It’s important to me because I initially said no, the GM can’t ask for a test because the chasm is just color – the old “color trumps color” argument. But Dave changed my mind and now I think I was dead wrong!
My thinking now is this: If a character needs to overcome an obstacle in the fiction, and the players consider it to be a conflict – something is at stake in the story – then you need to roll the dice. It’s not a color scene anymore, it’s a builder (or conflict). So not only can the GM call for a test when he thinks one is needed – he must!
Of course, whether something is at stake is up to the group. They may consider the chasm just “furniture” and no one’s too worried about how quickly, or by what route, the PCs make it back to the city. In this case it’s a “say yes” moment. But if any of those things matter, or if the chasm is such a part of the setting that it’s almost a character itself (think Moria or Mount Doom) then it’s time to break out the dice!
When Dave and I were first arguing about this, he said something like “next time I GM BE I’m going to call for rolls when needed, even if the rules say otherwise, because it’s just more fun”. But I think this idea is actually well supported in the rules:
Actually there’s nothing that says only the GM decides when it’s time for dice – any player should be able to. And I think there will almost always be consensus. But if there’s disagreement, I think the GM should have final say.
So what does everyone think? Am I on the money or way off base?
(Personally I think I’m just restating the rules, but I was wrong about it before – I was taking the whole ‘color trumps color’ thing way too far.)