Some of my players have some beliefs that I’ve found some difficulty really challenging in a meaningful way. I’d love to hear what you all think.
Patrol Leader Ivy
An open mind and an open heart are more important than a sword and shield.
This one I actually don’t have much trouble with; I just throw irredeemable villains at her and situations that she can’t solve with anything but violence.
Patrol Guard Wilric
Hunt the hunters.
If anything, this one has proven too easy; he keeps getting the limelight because I find it so easy to push his belief. Or should I just use that to encourage the others to give me better beliefs? Anyway, I most recently put him in a position where he had to kill a beaver, orphaning a bunch of new-born kits. I’ve even got some long-term ideas that’ll really take him for a spin on this one.
Never leave a mouse behind.
I guess the obvious answer here means finding more dilemmas that would force him to leave mice behind? I don’t know, it seems like I need to find something meatier than just that.
The most interesting thing you will ever see is always just down the road.
This one I really have trouble with. Do I try to tempt him with a nice, warm home and a girlfriend?
So, I have one player with a really strong belief, but I fear that he’s got one so strong that it overshadows everyone else. Any suggestions?