Hey, thanks for the go-ahead. I hope you like these!
On the front of each sheet, I’ve added a helpful nature rules section. I had to reduce the skills section slightly to achieve this. Each variety of the sheet includes the most common skills for the classes that use it, plus a mix of the most common skills in the game.
I also changed the Exhaustion recovery Ob to X to reflect the need to factor fatigue, and pushed things around a bit to make more room for notes. There are also some notes in a lighter typeface that reflect my best attempt at interpreting the rules.
Non-magic Sheet
The non-magic sheet is for classes that use neither spells nor prayers. With the removal of the spellbook section, I was able to add a section for Porters, and transfer the Actions table from the Conflict sheet and the Lighting table from the GM Sheet.
I also included a special Camp form, where you can name a campsite and track what amenities have been added.
Wizard or Elf Sheet
I took it as granted that there would be at least one character in any party using the non-magic sheet, so I did not repeat the Town and Camp procedures. Arcanists have better paperwork to do! Here I retained the glorious Traveling Spellbook section and added a library section for tracking known spells. The library has a column for Swap and Scroll obs. With this information to hand, Arcanists can be most formidable.
I also added some helpful procedural info for when to memorize spells in adventure, camp and town.
Cleric Sheet
This is my favorite sheet because cleric is my favorite class! The Camp and Town procedures are scrapped to make room for a list of ALL CLERIC PRAYERS SORTED BY CIRCLE AND ALIGNMENT. GMs love this, too, because it makes it easy to pick the spells on a failed roll.
There’s also a space for Atonement Ob! And I still had room left over to cram another Porter section in there, and the Actions table. DOMINORIUM VULT!
BONUS: Mount and Baggage Sheet*
OK, this one is a bit strange – this is the sheet for my group’s version of Mount and Baggage rules. This is incomplete of course, and WILL break your game. But perhaps it will also give you some fun ideas to work with? Feel free to give me feedback right here if you’re using it, or for any of the sheets, for that matter.
*These rules are neither official nor complete. Unlike the previous 3 sheets, the rules on this are my own invention and aren’t sourced in the rulebook.
Let me once again express my profound appreciation for Ben Morgan’s work (and I presume the rest of BWHQ’s work, too). I’m literally hacking up one of the best character sheets I’ve ever played on in a long RPG career.