I’ve had a player hide one of his Beliefs from the others for a session, as they wanted a “dramatic reveal”, but it’s really not my preferred approach. Also, I don’t think it landed particularly successfully with the other players.
Beliefs as secret from other characters can be cool, but I don’t think hiding your Beliefs from fellow players works.
As a player you can write a Belief that you disagree with, but your character is invested in, with a view to breaking it, and then pivoting away. Those can be some really great moments in play, and allows for very dramatic reveals and changes.
I love when characters have these major changes.
With a supportive group, you can do secretive(ish) Beliefs, and have it work.
For instance, if you’ve got a Belief like:
- “I must keep my dark secret safe. I will confront Etienne in the graveyard tonight!”
As a fellow player, I’d read that and find opportunities to be around there / nearby, either to act as a foil:
- “Where are they going? I’ll try to follow them!”
- “This Etienne seems like a lovely person, I’d better keep them safe / fall in love with them”
… or as a support:
- “A burden shared is a burdened halved: whatever is troubling them, I shall be at their side!”
…
As a player, I love being able to lean into these elements, and will often happily play up to your “Mark must never find out I betraying him” by being sure to act in such a way to accentuate it all:
“Wow! After I was betrayed by my family, I’m so glad I can always count on you to be trustworthy. Here is a major sign of trust in you, as I’m sure nothing will go wrong there!”
…
@GatouFR: you also talked about a “campaign trait”. Is this actually a Trait that the charaters have? It possibly should be!
I love using Cultural Traits (BWG p198) to add these in!
We’re playing in a Burning Wheel game set in the WFRP setting (fantasy 16th Century Germany), and the players started with this wonderfully evocative set of Character Traits to represent their part of the Empire, which we split into 1 “Imperial” trait, and then 2 “local” traits:
Benno Bachlein (smuggler)
Arrogant (Imperial Trait), Superstitious (Talabec River), Respect for Nature (Talabec River)
Kai von Ravenstein (minor noble)
Arrogant (Imperial Trait), Early Riser (von Ravenstein lands), Rebellious (von Ravenstein lands)
Dieter Fuchs (court doctor)
Arrogant (Imperial Trait), Heart of the Empire (Altdorf), Cosmopolitan (Altdorf)
That really helped characterise our setting, and gave great flavour to these various (geographic) areas of our Empire.