I am new, and the online character burner has been a big help. Thanks ever so much. That said, I noticed a couple of things and I want to make sure that either I am reading the rules right or the builder itself is in error.
I have noticed that when you have a Grey or White shaded will, the hestitation is still subtracted from 10 in the burner. It was my understanding that those will would be subtracted from 8 (Grey) or 6 (white) respectively. Is that correct?
I have noticed that mixed skills donât seem to get the root boost they should be if one of the two roots is Grey. For example a character with a Grey-4 Agility and a Black-6 Perception should open up the mending skill (Agi/Per) at B4 yes? [The average is 5 which halved rounded down is 2 but then you get a +2 bonus for the mixed shades.] The Builder onlyl opens it up at B3 which is why I am asking.
I think that grey Will still gives you a Hesitation of 10-Will (instead of 8-Will). That said, grey shade Will is pretty badass already so the extra help isnât really needed.
That said, donât worry too much about shade shifting stuff when youâre starting out. I for one would rather have Will B7 instead of Will G2 as a starting character (it takes a lot more work to knock you out for starters).
Well sure, especially since the artha you need to spend to advance the stat anyway will eventually give you an epiphany anyway. I was simply playing around with the character burning process and kicking the tires of the game more or less.
Iâm curious how Child Prodigy will be handled in the final product. A secondary menu like citywife to select and option I suppose.
In the Old burner I used to turn on cheat, make the changes, and switch cheat off again so dropdown menus werenât a cluttered bother, but the new version removes everything not legal after turning off cheat mode.
Faster advancement to get you back into line with the slower going high number, opening grey skills, starting to shadeshift attributes. All these are worth less than 3 hesitation and aptitude?
Itâs worth: not having Will 2 (basically a world of hurt there unless youâre a troll with Brute), having a decent chance of taking an injury and not hesitating in a fight. Injuries (generally) donât kill people in Burning Wheel, incapacitation and hesitation kill people. Two Light wounds or one midi (or six superficials I guess) and youâre out of the fight. Not to mention your Perception is probably super low due to dumping all your Mental points into offsetting the shade shift penalty (unless, I dunno, youâre playing an 8 LP character or something equally profane).
Iâm not so sure. If someone were to greyshift will, they wouldnât put a G2 in it. Instead if youâve got 12-14 points in mental attributes (and this is doable with some 5LPâs characters esp five), you simply pay the âfiveâ surcharge and then balnce out the rest as though you had a lower total. To wit, a character with 13 mental stats (very doable on 5 LPs) might put 4 into Per and 4 into Will. Not outstanding but quite respectable especially if that 4 Will or 4 Per is Greyshaded. The alternative would likely be 7 Will and 6 Per which wouldnât even be allowed at many tables because of the 6D starting attribute limit.
Of the two, Iâm not so sure that the G4 Will and B4 Per isnât better than the G7 Will, B6 Per.
It depends on what youâre playing. For a 5LP char in a short or medium term game an exponent of 4 is likely to be more of a liability than the benefit of the gray shaded skills.
Really? I thought 4 was average in Burning Wheel. In any event, it seems relatively balanced to me. The choice is a short term liability for a longer term greater gain, or a short term gain for a harder long term advancement. In short, I think 5 is about the right âpriceâ to make the choice painful but interesting.