Scenes are very precious, I get that it’s supposed to feel tight. But circles feels very tight!
In my game, I want an NPC to begin making moves toward a faction - he doesn’t have a relationship in there, so he needs to circle someone up. If the penalty for sympathetic outlook is too much, odds are I’ll need to convince them of some course of action, also. But if I’ve used up my builder circling them up, do I need to wait to the next maneuver to get to the talking part?
Wait… I guess since I’m the GM I can allow an NPC to use two builder scenes. But if players wanted to pull something like this off, they’d have to have player A do the Circling and player B do the Persuasion? (Sounds like this encourages teamwork!)