Clarification: Maximum Dice Generated per Roll

Hi All,

I am hoping for simple yes/no answers to this, or a brief clarification as too where I am wrong.

How many dice can you roll for a single “task” (Infection/Conflict/etc …)
(Artha, open 6s, and Link Tests are ignored for this post.)

Question 1: By my reading I can generate:

Skill Exponent +
1D for a Skill Fork (Must be in the skill list, if applicable)
1D for an Appropriate Wise
+3D for Technology Advantage (Max based on Index)
+1D for Situation Advantage (Max)

Question 2: Help: Each Helping Play can:
1D from Skill/Wise if the Skill/Wise Exponent is 4 or Lower
2D from Skill/Wise if the Skill/Wise Exponent is 5 or Higher

Question 3: In a 4 Player (1 GM) Game the Maximum Dice a Player can Generate is: Skill Exponent + 14D
Skill Exponent + (Player 1)
1D Skill Fork (Player 1)
1D Wise Fork (Player 1)
2D Help: 5EXP (Player 2)
2D Help: 5EXP (Player 3)
2D Help: 5EXP (Player 4)
2D Help: 5EXP (GM: Playing allied FoN)
3D Technology Advantage
1D Situation Advantage

Question 4: The Maximum Dice the GM can generate for an opposing FoN: Skill Exponent + 10D
Skill Exponent+ (FoN 1)
1D Skill Fork (FoN 1)
1D Wise Fork (FoN 1)
2D Help: 5EXP (FoN 2)
2D Help: 5EXP (FoN 3)
3D Technology Advantage
1D Situation Advantage

Question 5: Can you receive help from a burned Body Guard, who is not being actively played by a fellow player?

Question 6: Can you receive help from (non-burned) Squad Mates, who are brought in via Traits (Hammer Lord), Circles Tests, or Relationships, if they not being actively played by a fellow player?

Thanks

Brandon
“Many man have tried”
“Tried and Failed?”
“Tried and Died”