This came up in another thread, so I wanted split off the discussion.
It was my understanding that tests have three possible outcomes:
- You succeed; you achieve your intent.
- You fail; you do not achieve your intent, and the GM introduces a twist.
- You fail; you achieve your intent, but with a Condition proscribed by the GM.
Folk in the other thread are telling me that #2 is actually:
- You fail; the GM introduces a twist, and you achieve your intent after dealing with said twist.
I realize that p. 91 says:
Alternately, if the twist is successfully dealt with, the patrol moves back on track for their mission. They dust off their paws and say, “Now that that’s over with, we can get back to business.” Move the story forward as if the patrol had overcome the initial obstacle that caused the twist.
…but I didn’t think that meant that the player literally gets their original intent from the test that prompted the twist. That wold mean that players always get their intent, it’s just a matter of the cost. And that just doesn’t sound right to me.
Am I wrong?