Do you want to say: “Hey folks, CC is bloody. And in bloody combat logic is the first victim.”?
I see. The game is your baby. But I’m not sorry to ask a question.
…
OK, Close Combat is bloody. OK, fine. I totally agree with that. That was not my point. I can see through your Obfuscate-Action!
The more successes you roll, the better.
This logic structure can be found in all rules of the game. Best to be seen in the open ended tests. But i do not have to explain your rules to you, nor should i.
The attacker is Slightly better off Sometimes.
Mechanically not sometimes but he is slightliy better off everytime he does worse than the last even number of successes.
My point is that the winner gets punished by the mechanic for rolling too much successes. I really do not care if you start by -1/-1 or -3/-3, so that everything is bloodier. By the way, it doesn’t appear logical to me, evil number cruncher that i am, that with 0 or 2 successes i get the same result. This is not the same argument.
So if you’re actually better, you’ll inflict the disposition damage as casulties, not in the fact that you managed to close to hand to hand distance.
That saves my day. Finally it may not be logical, but it is not so important. On the other hand… isn’t it so, that you only will have casualities by the hand of the characters? If you’re fighting 1500 Stormtroopers in CC, you only roll for your 3 characters involved, not for the 1500 Stormtroopers. The rest is simulated by the disposition-losses.
It’s difficult to get this story-reality in my head. It is great, but i have my difficulties with it. That’s why i’m asking questions. Hope that this does not offend.