In my group’s latest session, a level 2 elf PC managed to convince a runaway magician’s apprentice (for whom I used the stats of a level 1 magician) to join up with the party. This appealed very much to how I had conceived this character, and fictionally I can’t think of any reason for this to fall through. So that’s what happened!
Now I’m stuck.
There are rules for companion characters in the core rulebook:
"Level 5 – Henchman: You gain a follower. This henchman helps you with abilities native to your class. Add +1D to your roll when your henchman is helping. In a conflict, assign one of your hit points to your henchman. If there are no extra hit points, then your henchman can’t help. A henchman never acts on his own (page 112)."
But this is only ever mentioned as a level benefit. It seems against the spirit of the rules to allow a level 2 PC–one who, when viewed in relation to her new level 1 companion, doesn’t actually have all that much to teach–to have something otherwise only available at level 5 (and 6 for elves) as a reward for good roleplaying. At the same time, this development follows perfectly from the fiction: this magician is a young girl desperate for adventure, she has no reason not to tag along if there’s an open invitation.
I’d know exactly what to do in Burning Wheel. Here, not so much. Does anyone have advice?