Here’s the scenario:
The player’s archer character, Drax, has an Attack action scripted, as does his Goblin opponent. Drax is using a bow, making it a Vs. test. Both Drax and Goblin roll 4 successes. The test is a tie. Goblin is using a battle axe and applies the +1s weapon bonus to break the tied roll. However, Drax has Might 3 and Goblin Might 2, so he also adds +1s for Might. Both Drax and the Goblin make armor tests, each succeeding and reducing their opponents success -1s, keeping the test at a tie. Time for a tie-breaker?
Is that the correct way to resolve the test and bonuses? You roll for the test and apply all bonuses and penalties, and then see who succeeds or if it is a tie.
or, is it done this way:
- 4s vs. 4s tie
- Apply weapon bonus +1s Goblin for his axe. Goblin breaks the tie in his favor.
p. 72 continued
Using Weapons
- Add +1s or +2s if the roll is successful or tied, but not if
failed
-
Because Goblin succeeds on his test, Drax rolls for his armor to reduce the damage and succeeds, reducing Goblins successes -1s. This brings the MoS to zero.
-
Drax’s Might bonus does not apply because his test was not a tie or success
p. 75 Might
The Greater the Order, the More You Hurt
In addition to determining what you can and can’t kill, your
Might grants a substantial bonus: +1s per level of order
greater than your opponent for all successful or tied actions
in kill, capture, and drive off conflicts.
- The Turn is over, Drax takes no damage. Onto Turn 2.
In this interpretation, you roll the test. Determine success or tie. Weapon bonus can be used to break a tie since it is a tool for the Conflict (missing page reference). Might is applied IF the side with higher might succeeds or the test remains a tie, whereby it could break the tie in the Mightier’s favor. Armor roll is made by the failing side, or by both sides if the test is still a tie (assuming both sides have armor).
In essence, are tests/rolls different from actions? The book says Might and Armor applies to “actions” (Attack, Defend, Feint, Maneuver) and weapons apply to “rolls” (tests). However, p. 8 says,
+s
The “+s” notation indicates that a number of bonus successes
are applied to successful or tied rolls—never to failed rolls.
“+1s” means that if you’ve passed or tied the test, add
another success to your total.
This makes sense to me for your average test, but in the Conflicts chapter Might has it’s own specific section (shown above) which says it applies to “actions” not rolls. Are the terms “action” and “roll” used interchangeably here, because an Attack action is not the same thing as a Fighter roll.
My brain hurts. Thanks for the help.