After running my first MG game, I’ve got a few questions about how conflicts work:
- Team members can help with disposition rolls, but can characters join a team if they don’t have the skill that’s being tested? eg can they join in with a fight if they don’t have ‘Fighter’ (p104)
- If a team member chooses an action where they don’t have the skill (eg they chose Feint in a Chase, but don’t have pathfinder (p113)) what do they roll?
- Do conflicts generate passes or fails towards skill advancement?
I would appreciate any help, thanks.
Toby