Hiya, new GM and KS backer here.
After reading the rules and watching online plays (Vulgaris, Koebel and ofc Luke KS vids) I think I have a good grasp of the conflict system and what it is trying to achieve: make combat tactical, make dice rolls matter, be a cool little minigame, the unpredictable chaos of combat etc.
The only problem I have with it is the “rock paper scissory” -thing it has going is pretty much about guessing what GM is gonna script or am I getting it wrong?
I mean the GM could try to simulate creature behaviour, then again do mindless zombies do anything besides AAA? Guess they could maneuver. Feint could be considered a surprise attack so maybe that too? The end result again being that the players do not know and they can only guess how you are gonna script.
Or is it supposed to be more about a mini game between the evil GM and players? Then the players could look at GM crfeature disposition and try to think is he gonna defend to gain more or something else.
So I guess my overall question is how should the GM script and is there any actual concrete information for the players to base their tactical decisions on scripting, besides their own skills and gear?