I’ve been tinkering around for an idea to use Corruption in a more limited fashion. If you use the “Dark Arts” you are Corrupted, plain and simple. If you use Death Art or Summon demons or the dead, you are pretty vile.
But I like a route for wizards who struggle to stay on the straight and narrow path. Therefore, if you use Art Magic to cast “White Magic”, basically spells that don’t mess with people in a vile, dark, or corrupt fashion, you use the standard five failure consequences. The Dark Arts are present in most of the Art Magic schools, and the temptation to use their power always exists. If a wizard succumbs and uses his Art Magic to destroy his opponents with Sorcerous Fire, twist their minds, or sorcerously seduce innocent maidens, he has gone over to the dark side.
I see two options for an additional failure consequence involving Corruption:
[ol]
[li]Dreadful Price of Success- if a sorcerer uses the Dark Arts and fails he may invoke this failure consequence, passing his Sorcery test and immediately opening the Corruption emotional attribute (this one is kinda cool; the wizard fails but calls on unholy ones to fuel his failing magics)
[/li][li]Corruption- this is more brutal; anytime a wizard uses the Dark Arts with Art Magic, his next failure consequence will automatically be to open the Corruption attribute
[/li][li]
[/li][/ol]
Which one of these fits best with BWHQ practices as written? I want it to fit well into the basic mechanics. I love the Corruption rules but don’t want a Lovecraftian result for every little thing.