I’ve been GMing Torchbearer quite a bit but now I’m taking my turn on the player side. Another player and I decided to go Double Dragon on this one. Two clerics. Two alignments. One purpose.
Here are the statblocks:
Name: Denthar the Broken
Stock: Man
Class: Cleric
Age: 21
Home: Religious Bastion, Merritt
Raiment: Crimson Tabard With Dragon Emblem
Enemy: Tulgar the Fighter
Level: 1
Alignment: Chaos
Belief: My foes will tremble before my righteous fury.
Instinct: I always take a moment to search for supplies.
Will: 5
Health: 3
Nature: 5/5
Circles: 2
Resources: 0
Nature Descriptors: Boasting, Demanding, Running
Skills:
Fighter: 2
Healer: 2
Pathfinder: 3
Persuader: 3
Ritualist: 4
Scholar: 2
Theologian: 3
Prayer: Fury of the Lords of Life and Death
Wises: Trap-wise [PassX, Fail, DU, OC]
Traits: Touched by the gods, lvl 1; Defender, lvl 2; Loner, lvl 1
Inventory:
Head: [Helmet]
Neck: [Holy Symbol]
Hands: Worn 2 slots [ ] [ ] and Carried 2 slots [Flail] [ ]
Torso: (3 slots) Worn - [Leather Armor], Worn - [Backpack], Worn - [(Backpack)]
Belt: Pouch - [Holy Water], Weapon - [ ], Skin - [Wine, (full)]
Feet: [Shoes]
Backpack: (6 Slots) [Tinderbox] [Torches, 4] [Rations, Pres., 2] [Elixir of Exhaustion] [Grappling Hook] [(Grappling Hook)]
Nature Answers: Boasts, Demands Rights, No fear
Circles Answers: No Friends
Name: Joost the Perfect
Stock: Man
Class: Cleric
Age: 18
Home: Religious Bastion, Merritt
Raiment: Cerulean Tabard With Dragon Emblem
Parents: Orphan
Mentor: Jormund the Healer
Friend: Michael the Baker
Enemy: No Enemies
Level: 1
Alignment: Lawful
Belief: Better to gird thyself with knowledge than with steel.
Instinct: I always take a moment to copy inscriptions.
Will: 5
Health: 3
Nature: 4/4
Circles: 3
Resources: 0
Nature Descriptors: Boasting, Demanding, Running
Skills:
Cartographer: 2
Fighter: 2
Haggler: 3
Healer: 3
Orator: 2
Ritualist: 4
Scholar: 2
Theologian: 3
Prayer: Fury of the Lords of Life and Death
Wises: Poison-wise [Pass X, Fail X, DU, OC]
Traits: Touched by the gods, lvl 1; Scarred, lvl 1
Inventory:
Head: [ ]
Neck: [Holy Symbol]
Hands: Worn (2 slots) [Fingerless Glove, 1D][ ] Carried (2 slots) [Mace] [Shield]
Torso: (3 slots) Worn - [Leather Armor], Worn - [Backpack], Worn - [(Backpack)]
Belt: Pouch - [Holy Water], Weapon - [ ], Skin - [Wine, (full)]
Feet: [Shoes]
Backpack: (6 Slots) [Torches, 3] [Rations, Pres., 1] [Poultice for Sick] [Mirror] [(Mirror)] [Empty]
Nature Answers: Boasts, Listens to Wisdom, No fear
Circles Answers: Friend, Orphan, Mentor
*Gear reflects play after 1 session. If you’re curious as to what we started with… Joost hung his finery up at a campsite and Denthar dropped his hammer and spikes in a study.
After researching the prayer rules a bit, we noticed there is a special place in heck… I mean a special, minor loophole for clerics like us. We can essentially scribe scrolls for each other in order to do prayers that are outside of our alignment without taking the cumulative +1ob to Theologian. That +1ob is only for memorizing prayers, not for praying them. Now if we could only hit level 2…