i am writing a Con-Scenario right now and it will be about establishing a new settlement for the poor mice of port summac whose home was destroyed in a heavy spring thunderstorm. The most part will be about the journey of the caravan to the place but in the GMs turn they will have the chance to help build the settlement.
In this case a crafting conflict could be cool i think.
Attacking is just building stuff. Mason, Smith, Laborer, Carpenter - those kind of skills
Defend is taking a bit of time off to relax again - Cook or Brewer maybe could be a health test too mmhh
Manuveur is having a good plan and is used with Scientist, Administrator, Weather watcher(?) Orator(?)
Feint is building something that may not be as sturdy but can be enough. Crafting skills again? I am not sure with this one
The enemy would most likely be summer.
Have you run a crafting conflict before? Do you think this would be the right way to handle the situation or should i just make them roll individual rolls?