For the loose conversion I’m doing (which I will share when it’s done), I statted up a “Darkmantle”.
Darkmantle
Might: 1
Nature: 2 (Lurking/Strangling/Ambushing)
Conflict Types
Flee: 5 (M: Darkness +1D)
Drive Off: 3 (A: Tentacles +1s)
Kill: 3 (M: Darkness +1D, A: Tentacles +1s)
Instinct: Always target the lights first
Special: Darkmantles can see in the dark. If a Darkmantle uses Darkness to successfully maneuver in a Conflict it may use 3 MoS to “disarm” an active light source, affecting it as per the “Blessing of Darkness” p.52)