So, here’s the adventure that I came up with for Big Bad Con this weekend. I’m running it in a 6-hour slot with 5 players, so I’m hoping that I’ll have enough time for them to get through at least most of it. Most of it’s pretty straight forward, I think, but it’s late and I’m tired, so I thought I should see if anyone notices anything that I’ve missed, or is particularly stupid.
One thing I noticed is that the amount of loot in the grave chamber is not specified; the text just says there’s probably quite a bit of it. Also, there’s not much happening until the party encounters the yellow mould, and then the first goblins after that. I assume this is intentional, to keep things short, but – those swivelling swords in the second room? How can you resist the temptation to make those into a trap? Your players will feel cheated.
Maybe a trap would be good there. My initial thinking was that either they’d sort out the puzzle pretty quick and we’d call it a good idea and move on, or they’d force open the monument, possibly giving me the chance to collapse the stairway behind them as a twist for the failed Health roll. But maybe a trap would be good there.
I’d planned in leaving the treasure in the crypt proper up to a loot table roll, but I might sprinkle some coin and other loot in there now.
Making a note of how many times to roll on the loot table should do the job, I think. On the other hand, that’s a perfect chance for adding a bit atmosphere with some exotic or weird pieces of loot.
Or you could have fun with some random tables of your own! When your players find valuables in the tomb, determine the value and bulk in the usual manner, but additionally roll 1d6 for every column below to determine what it is:
(1d6) It is a (type) with (details) that
(1) golden dagger platinum inlays in the old dwarfish manner catches the eye
(2) silver chalice ornate tracery in the imperial style of (X) glimmers in the dark
(3) copper headdress inset rubies in a style completely unknown attracts flies
(4) bone belt lapislazuli chips in floral patterns gives you the creeps
(5) ebony brooch ancient writing with odd stains reminds you of old tales
(6) glass bracelet swirling etchings which blur(s) before your eyes is worth your soul/life