This came up as I was reading the Poison/Drugs thread.
The RAW version for wises in Mouse Guard (and I’m guessing it applies to FoRK in BurningX) is that you only get to have +1D irregardless of how many related wises or FoRKs. So, for example, if I’m trying to recover from some sort of condition, and I have all of Healer, Survivalist, and Herb-wise, then I’d pick one (probably Healer if it is highest) and only get +1D as a bonus FoRK (even if I roleplayed both Survivalist and Herb-wise).
I can understand this, since it essentially puts a cap at the number of dice being rolled.
But it got me thinking: what if I was playing the Mouse Guard equivalent of Dr. House? What if I had a ton of other wises or related knowledge? There should be some extra benefit to the character who happens to have Healer, Survivalist, Herb-wise, Mouse Anatomy-wise, Infectious Disease-wise, and Nutrition-wise.
So here’s the proposal: the first wise grants you the +1D “FoRK” bonus; for every two additional wises that are related, you get a “die bump up.”
Taking the two cases.
-
Character with Healer 5, Survivalist 3, and Herbwise 2. Roll Healer +1D = 6 dice.
-
Character with Healer 5, Survivalist 3, Herbwise 2, Mouse Anatomy-wise 2, Infectious Disease-wise 2, Nutrition-wise 2. Roll Healer +1D = 6 dice. Plus 2 “die bump ups”
What do the die bump ups do?
Well, after rolling the dice, each bump-up you spend lets you increase the value of one die. (Any bump-up you don’t spend does not get saved for a later roll – so spend it or lose it.)
So, lets say we roll 6 dice and get: 1, 2, 3, 4, 5, 6. With 2 bump-ups, you would increase the “3” to a “4”, and the “5” to a “6” … which gives you 4 successes instead of 3, and if you spend fate, add 2 dice instead of 1.
Does this sound promising? Or will there be more whine and cheese?