So in my last session, one of the characters was involved in two combats; a Bloody Versus, and a Fight. Now my question is how to award tests in these combats.
First lets look at bloody versus. The character in question has a B5 Hammer skill. If i understand Bloody versus correctly, the character gets to split up his skill into “attack” and “defense” for a turn of combat. How would this effect what kind of tests he would be awarded. If the char split his dice so he had 3 for attack and 2 for defense, would he be using the the 3 dice level to see if he has accomplished a routine, difficult, or challenging test or would they base it off the 5 dice of his skill.
Now for Fight (which i guess also fits in Bloody versus, but hey, i like the format of dividing it into two this way). lets say char A and char b both have the same stats. In a volley A decides to strike and B decides to great strike and both are unwounded. A gets 4 successes and b gets 4 success. 1. Now A has an OB of 1 so so that would be awarded a routine test correct? Now B decides to use one of his extra successes to both move his hit location from torso to the head and two more successes to increase his VA by two. 2. But B would still only get a routine test because even though he spent extra successes to increase the effectiveness of the blow, his OB was still one, correct?
In another volley, lets say both are still uninjured, A decides to strike and B decides to avoid. A gets 4 successes on the strike and B gets 3 success on avoid. 3. A would still hit B, but A would get difficult test since B increased the OB from 1 to 4 because of his avoid correct?
Am i making any mistakes in regard to what kinds of tests the characters would be able to record? I know that a character is only about to record one test for each particular skill, such as hammer, for the entire Fight, I just want to make sure that I am correct on the levels of tests.