The Direct Fire man. lets you buy Shot Opps are 1 dice each, and also lets you transfer dice to the shooter. However, you can only do the second if everyone in the unit is firing. The ‘Shot Opportunity Scale’ section later on explains that each shot opportunity brought gives about 20% of your unit a shot, so you’re looking at 6 extra successes before you can give the sniper a bonus dice.
That all makes sense so far, but what happens if you’ve got a mixed unit with members who either can’t make the shot (they only have Close Combat weapons for example*) or have another job to be doing (the signals guy, or the medic). Does everyone count, or just those that could make the shot in the first place? I imagine this is only relevant in very small squads, but I’d like to clear it up before our next session.
Apologies if this question seems a bit obvious, but I also want to check that my train of thought is correct (as I’ve only just clicked on what the shot scaling thing means). Thanks in advance for answers/insight!
*If that sounds unlikely, my Forged Lord is always accompanied by her Kerrn bodyguard, who only has close combat weapons (as he’s not skilled in anything else!).