My notes for the second session.
Mission
Find out what happened in the days leading up to and including Robyn’s death.
GM’s Turn
The Patrol will be presented with several options for Mice to talk to and can pick and choose who goes where and does what…
Obstacle
Bugge the Watchmouse
Ob2 Persuade/Decieve
Bugge is found shoveling snow outside the Monastery gates. He dressed in very worn, patched up clothes and doesn’t smell too pleasant.
He is eager to help and will willingly offer up anything he knows…
Security…
The grounds are patrolled twice each night, once at 9 in the evening and then again at 3.30 in the morning
The gates are closed at 9 every evening and opened after Prime at 9 every morning
There is one other route into the monastery grounds but that leads straight into the marsh and only a fool would try and make their way through that at night
The night of the murder…
Whilst doing the final rounds before dawn, roughly an hour before Robyn was killed Bugge met him near the kitchen. Robyn instructed bugge that if he met a member of the brethren he should let them pass if they said they were on their way to meet him…
Failure
A Condition plus the ire of Bugge (he is a good ally to have).
Obstacle
Abbot Fabian
Ob4 Haggle/Persuade/Decieve
Abbot Fabian returns early in the morning and sends a request to speak with the Patrol as soon as possible if they do not ask to see him first. He is a a very regal looking mouse dressed in rich clothes although he looks tired, worried or possibly even nervous.
He seems willing to help and recall everything he can but there is an edge to his remarks especially regarding Robyn’s conduct, he can sound quite bitter.
General Information…
A message was sent to Lockhaven as soon as the Hue and Cry went up.
Fabian was worried about not having received a reply.
Robyn…
He was a rude and disruptive mouse
The murder…
Robyn was killed in the Kitchen he was found at around 5 am
Robyn had spent a good few days before his murder locked away with one of Edwig’s ledgers (CORE CLUE)
Brother Guy found the body
Failure
Twist, the Abbot grows visibly nervous and worried at being questioned by the patrol. He decides they need to be followed and watched. He asks Brother Gabriel to keep tabs on them.
Obstacle
The Body
Ob3 Healer/Fighter
Robyn’s body has been places in a crypt in the Monastery graveyard. The crypt is dark and cold… very cold. Robyn’s body is places on one stone slab. His head is propped next to it.
The Murder…
Robyn was decapitated in one swing. There was no hacking from axes here, just a single clean cut.
The obvious murder weapon is a sharp balanced sword.
The murderer needs to have been good with a sword and strong to boot.
Failure
A Condition
Obstacle
Brother Guy the Infirmarian
Ob1 Persuade
Brother Guy has bright red fur and speaks with an unrecognisable foreign accent. He is quite tall and well built.
The Murder…
Guy found the body just after 5am when he unlocked the Kitchen to to collect some supplies for the Infirmary.
The body lay prostrate pointing away from the door.
The head lay some distance off under a butter churn.
There was blood everywhere.
Failure
A Condition. Guy is maybe the one mouse that the patrol can rely on in the Monastery so upsetting him is going to prove difficult in the long run.
Obstacle
Start the Search
A Search Conflict versus the Monastery and it’s inhabitants.
There is no such thing as a Search in the conflict rules but I thought it woud be quite fun to turn the otherwise dull search for the murder weapon into a conflict. It would focus the roleplaying and reduce the “I search this room infinitus…” nonsense that it could otherwise devolve into. Each action the Monastery takes will be a specific situation that the Patrol has to deal with using their action, be that searching a dark crypt or talking to the Bursar…
For the purposes of this initial search the Monastery is trying to hide the murder weapon and will present all manner of other interesting places and mice to search and ask instead of the actual location. The Monastery has a Nature of 12 for this Conflict.
The players can…
Attack with Will
Defend with Health
Maneuver with Persuade
Feint with Decieve
As a compromise the Monastery will give a clue as to the location of the Weapon by reducing it’s starting Nature in the next GM’s Turn by an appropriate amount based on how well the Patrol did this time.
If the patrol fails to find the murder weapon (likely) and they fail by a large margin they should become Angry and Tired, possibly even Sick. If they do find the Murder weapon then all sorts of things happen that I don’t have time to type up just yet but will wing it if needs be… [I’m setting myself up for a fall here…]
Player’s Turn
Suggested avenues of investigation…
[ul]
[li]Take a look around the Kitchen, talk to the Kitchen Staff.
[/li][li]Visit Edwig the Bursar at the counting house and try and pries his Ledgers out of him (A negotiation conflict, Edwig doesn’t want to give up his Ledgers as that might disrupt the work in the counting house. (If he wins with any compromise he still agrees let them have the ledgers but he will organise for them to be delivered to the Patrols room as soon as possible, he will however take his time).
[/li][/ul]
Some flavourful events to insert into the Players turn or the GM’s turn…
[ul]
[li]Edwig (Bursar) and Gabriel (Sacrist) are arguing in the Mason’s workshop. They are arguing over the cost of the repairs to the Bell Tower. Edwig is adamant that Gabriel would willingly bankrupt the Monastery just to see his stone work complete. Gabriel is only interested in the symmetry and integrity of the stone work, he believe that to use sub standard stone would ruin the aesthetics…
[/li]
[li]Prior Mortimus is shouting at a younger monk for… something. He calls the younger mouse weak and soft then sends him on his way with a kick.
[/li]
[li]If Gabriel has been assigned to spy on the patrol one of them might get the heebeejeebees when in their room but not really know why (don’t mention being watched).
[/li][/ul]