Hoping for some help on how to deal with tied rolls (barring use of a Call-on trait) when scripting Obfuscate vs anything, and also when scripting Incite vs. Feint.
First, in an effort to simplify this in my brain, I’m going to present the following shorthand. If this is all correct, someone please just say so and I’ll quit sweating the particulars: In a versus test with the following…
…player scripting Obfuscate gets a net 2 successes more than their opponent, their opponent’s next action is at +1 ob.
… player scripting Obfuscate gets a net 1 success more than their opponent, their opponent loses their action.
…tied roll, nothing happens. Neither side’s action takes effect.
…opponent to the player scripting Obfuscate gets a net 1 success, that opponent gets a +1D to their next action.
Maybe this is all just obvious (again, if I got it right, feel free to ignore the rest of this), but I wanted to make sure I was thinking about it correctly, so what follows is the long and tortured path to the above…
First, I’m assuming that generally a tie means “nothing happens!” However, one piece of description in DoW had me wondering. Avoid the Topic describes that, against both Incite and Obfuscate, a tied roll on the versus test results in the Incite or the Obfuscate having no effect. However, Rebuttal makes note that in a versus test against Obfuscate, the player scripting Rebuttal must get MORE successes than their opponent to “fully defend” against the action (seeming to suggest that the tie went to the one scripting Obfuscate, at which point they’d only need 1 net success to give their opponent a +1 ob next round). HOWEVER, then it occurred to me that, of course the player would need more successes to get past Obfuscate. EVERY versus test requires you to get more successes than your opponent.
Having sufficiently twisted myself in knots, I decided to ask your all to check my math.
Any insight would be much appreciated.