First of all, forgive me if this is in the wrong section of the forum, and move it as needed.
I wanted fresh sets of eyes on a dragon I’m working on.
I’m four sessions into my BW game, and it has finally clicked with the players how they can declare facts with wises and Research and the like. Four Reasons they have to find the lair of a particular dragon. The player who made his Research roll didn’t want to just find the location of the lair, but any particular weaknesses the dragon had, particularly lightning (surprise, the mage’s favorite spell is White Fire). I gave him a hefty Ob, which he earned hard by using lots of help, FoRKs, Artha, and luck.
Not wanting to just say, “Hey, this dragon takes more damage from lightning,” because that wouldn’t be fun, I came up with the idea that the dragon feared lightning. I told the player that he discovered an account of a battle the dragon was in against a fierce giant hunter who wielded a powerful bow that shot lightning. The dragon took a beating and flew off to lick his wounds and foster a healthy new phobia.
I decided to take the Dragon from the MoBu give him the “Recovering from a Mortal Wound” treatment. With no doctoring skill of his own, he failed any treatment rolls and subsequent recovery rolls. As such, he gained the Mortally Wounded Trait, lost 4D from appropriate Stats, and gained some nasty traits. Here’s the nitty gritty:
Mortally Wounded (-3 to his Power cap)
Blind trait (went along with the -1 Perception from a failed Severe Wound recovery)
-Because of the Blind Trait, I thought it appropriate to drop his Mesmerizing Gaze and Keen Sight
Traumatized: Lightning (I didn’t think the Phobia trait was powerful enough, so I upped it by adding 4 to hesitation where lightning is involved—this trait was earned with a -2 to Forte from failing a Traumatic Wound recovery)
Lame (went along with a -1 Forte from a failed Midi Wound recovery).
Adding up the stat penalties that’s -3 to Power, -3 to Forte, and -1 to Perception.
Definitely something a regular peasant doesn’t want to wander across, but also definitely a shadow of his former self. If the party still won’t be able to take him in a straight up fight, but a few of the mage’s signature spells could have the wyrm flying away quickly. They might not have time to call in wagons and haul away his entire horde, but the MacGuffin and a few pockets of gold would be easy.
Thoughts?
–DF2K