Hi! I’ve recently started a new campaign, and the players wanted some dungeon crawling, so it begun with them researching an old underground lab. 1st session has been quite good, but I had a doubt with how to apply Let it Ride in this kind of play. I’ll explain myself with some examples:
The ranger had an instinct about searching for traps and secret doors in every room. What I did was to make him roll for the first room (success), and then have that success apply to the next important rooms, until a summoning roll was botched and chaos ensued. The same thing with a power roll a character made to block a door with furniture, when he wanted to turn a table for cover next room, I didn’t have him roll again.
I recall that BWRevised had little bubbles next to stats to log LiR successes, but they’re not in the BWG character sheet. I’ve been thinking about logging in a piece of paper LiR successes or failures for the whole group, and when some big failure shakes the situation, cross them out and start all over again.
The other option would be to allow to roll perception, scavenge, etc., every important room, but only log the highest Ob test for advancement. But as the Codex suggests, LiR is intended to apply to the remainder of the session, so I think the first approach is better.
What do you think? Any general advice about Let it Ride that might be useful? How do you handle this rule when exploring dungeons?