Dungeonland

An enormous sinkhole opened up in the middle of isolated wilderness. Deep inside, the ruins of an ancient underground civilization, perhaps even older than the dwarves. Some entrepreneurial spirits founded a permanent campsite in the vicinity and founded Dungeonland, a “theme park” for would-be adventurers.

Skills: Dungeoneer, Haggler
Traits: Steady Hands, Cunning

Haggling in Dungeonland: Ob 3
Town affiliation: Chaos

Locations and notable residents of Dungeonland

Lost Lamp Tavern: Melodia the Elf bard, a beautiful elf maid clad in a sparkling gown, provides entertainment (2 shows a night). Outside in the street, Skunky Pete might help you to scrounge for a free meal or a pair of worn-out shoes if you’re as down on your luck as he is. The nearby stables are run by Edmund “the Chaos Rider” Trask. A fierce knight-turned-outlaw with a crazy moustache. Also: he’s a total dick.

Lazy Eye’d Dragon: At this flophouse you’ll find Elsbeth, a halfling. She’ll offer you a bed for the night…hers. You’ll wake up minus your pouch.

Dewdrop Inn: Gert and Holly, human innkeepers from Away. Pleasant country folk, ruthless hagglers. They also run the adjoining Dungeonland general store/gift shop. Torches, lanterns, candles and oil cost +1 more than usual. All guests of the Dewdrop Inn are given a complimentary breakfast and travel rations (basically a one-use pouch of granola/trail mix that alleviates the hungry/thirsty condition). Slightly helpful maps are available for an ob 3 resources test. Get is always looking to procure better maps from adventurers.

Dewdrop Fountain: The fountain is a clever device that the Dewdrop Inn was built around. Effervescent spring water bubbles up from deep down in the rock and ends in this fountain, which is capped. Essentially a soda fountain. Each night spent in the Dewdrop Inn gives you a free skin refill. The innkeepers handle all refills as the fountain is locked. Extra refills of skins requires an ob 1 resources test. Filling a bottle or jug requires an ob 2 resources test. Without the key, the fountain cannot be used (ob 3 Criminal test to pick).

Temples & shrines: There used to be a shrine here but it was deserted and eventually vandalized. Perhaps now there’s an opportunity to spread word of your god?

The Big Hole: The long, long walk down the ramshackle wooden walkway and spiraling stone stairs cut into the (deeper,) rock walls of the Big Hole requires an ob 1 Health test by all party members. The walk back up is even more strenuous harder: ob 2 Health test. An elevator is available (it’s a platform/rope/winch with a laborer on the other end) and is a Ob 1 Resources test. Harald, a human laborer, mans the winch. His qualifications: he’s huge.

sounds like fun!

Weird question: Melodia as it is or Melodía as in melody in Spanish?

Stay cool 8)

It’s Melodia in the common tongue. Her real name is in Elvish, which I do not speak!

In Quenya, it could be Lirilla. Of course, the Elvish in Dungeonland may not match up with Tolkien’s version…

Elf-wise.