So I was reading the dwarven lifepaths while on a plane the other day, like you do, when I realized no dwarven lifepath contains the Tactics skill. None.
The Captain, the most logical place to put Tactics, has Strategy, just like the Quartermaster, Warden, and High Captain. Is that intentional?
I wanted to check if it was just supposed to convey that dwarves are no good at Range & Cover and ambushes. If that’s not the case, I’ll add it to the errata in the wiki.
This is not meant to be smarmy. I have assumed things were oversights before that I now believe to be intentional (ie. no lifepath having Boxing, so General Points or in-game learning are necessary).
See. That’s almost exactly what I was going to say…
Well, actually, I was going to say that dwarves don’t need tactics because they’re so awesome and cool, they just run into things and then those things get mowed down in a shower of squishy goo.
You see, a clever Dwarven general lets his enemies acquire an Dwarven Treasure before the battle, then all his troops will factor in their Greed. No need for Tactics.
Tactics? What’s that? Don’t you know that Dwarven warriors are just there to hold the line until the siege can pull into position? There is no tactics, only engineering! (“I Reckon 2 more squads will hold the Hall until we get the ballista in place.” “Half the shields were still broken from the Troll rush last night.” “Ah, better make it 3 squads.”)
At first I was going to argue that engineers would know better. Then I realized that only the tacticians would. Suddenly I understand why Dwarves pull off epic feats on the battlefield and in their architecture: they don’t quite know where “enough” is, so they err on the side of awesome.