Earning Checks

So . . . the only way to earn a Check is through using your Traits, with an average player accumualting 1 or 2 (& possibly more) per GM Turn? Or am I completely mistaken and they can be earned some other way (ie - as a reward for doing something mind-blowingly stupendous, such as getting the moose to go away single-handedly)?

I only ask because after reading through the book (there is no index reference for Trait Checks by the way), and reading the q&a’s here, that to me the overall idea seems to be to not gain too many Checks. If so, it seems to a bit harsh for the players in return for all of their hard work in the GM Turn.

I’ve split this into it’s own thread.
Leo, please respect the rules of the forum. If a conversation has ended, please start a new thread with your questions.

Your answer is on page 259 and 260.

Everyone can earn a bunch during a conflict.
EVERY time you roll, you can opt for 2, 3 if it’s opposed.

Sorry Luke, I didn’t realise the thread on Conflicts/Checks had finished. Mouseguard is the first narrative-type of game I have ever read (apart from Dogs) and I just needed a clarification. Again, sorry about that.

Thanks Aramis . . . so 2 to 3 is the average then. Thanks very much.