First off I am new the Burning Wheel, and this is cross posted from the G+ BW Community.
We are working on adapting ED to BW. ED has a bunch of mechanics that are absolutely setting necessary, and we are going to try to keep as many of those that we can. Here are my ideas so far…
Skip character creation for now, we are porting existing characters, so I will grant some traits, resources, and circles.
First off the characters Discipline (magical totemic classes) Circle (character level) are represented by a Natural Magic SKill [Discipline Name]. This skill provides the umbrella for the rest of the disciplines skills/talents. The Discipline Skill, Sky Raider for example would provide the max skill level for the discipline skills, a means to address training tests, and access to discipline specific powers/new skills.
An ED mechanic that I want to keep is the karma ritual. It serves to generate a pool that the PCs can draw from to power their more powerful talent/skills, and provide the occasional skill or attribute boost by adding a karma die. It looks alot like the BW Fate die. My current thought is to have the karma ritual be a way to generate fate points in addition to the usual ways provided in BW. DOes that seam crazy?
What do you think so far?