I’m new-ish to running Torchbearer, and there’s a specific instance I’m having a hard time getting my head around in conflicts. There are many questions.
Let’s say I have 3 PCs and 3 level-appropriate sword-wielding humanoid enemies.
My PCs have cleverly led the enemies into a room where the cheaty elf is on a raised platform of some kind. The intent is that he can fire shots at the baddies without fear of being stabbed in return.
How would this work in a conflict? If he’s chosen for the first action, and both he and the enemy choose Attack, and then the enemy wins the versus test, how should I play that? Should I consider that the enemy is using the attack action to actively avoid getting shot? Or is the Elf making a versus test against an enemy that can’t hurt him back?
Or is it simply that the Elf on the ledge and the enemy on the ground make a versus test and if the enemy wins I narrate him attacking one of the other PCs on the ground?
What if the enemies on the ground remove all the HP from the PCs on the ground and the Elf is the only one left to take hits? Narratively he’s up on a ledge. Should I narrate his loss of hp as the enemies charging his position?
Let’s say I do and he’s got three enemies climbing up the ledge on all sides. Feels like I play M,M,M while they try to surround him and grab his bow out of his cheaty Elf hands. However, let’s say the Elf plays A,A,A, he could potentially kill all 3 enemies as they climbed because he will take all three actions, correct?
Maybe I just answered my own question, but I’d appreciate some guidance here. Please and thank you.