Hello everyone! It’s been a while!
So sorry I never posted back in my old topics; my PC died, and took me a bit to get a new one. Plus, I wasn’t really in the mood to talk for a bit. But I’ve decided to share what happened, if for a sense of closure if nothing else.
So, my old game “Spy Hunt” (You can find it here) ended rather abruptly in the very next session after the one I posted about, but it ended in one of the most disastrous situations I’ve ever experienced. REALLY bad end.
And it was all my fault.
I won’t get into the details of what happened too much, as it’s unimportant. All I’ll say is that I accidentally revealed a detail that pretty much gave the entire game away. And it was one I should’ve realized would have, as well. I wanted to give my players a bit extra for doing well, but I gave them too much.
Because of that, not only were the characters I made completely screwed over, but things I’d planned to take several sessions were suddenly going to have to happen in one or two. And they weren’t things I’d planned by that point. Further, my PCs were in a very vulnerable situation - they had only JUST started to come together as a party, and any reveals would lead to them fighting and killing each other. But reveals were now suddenly inevitable thanks to my screw up.
And this pretty much spelled the doom of my campaign, as I had to explain to my players: with the twin disaster of my spies revealed early AND my PC party being torn asunder completely, there was no longer a “through line” for me to grab onto. If it’d been one or the other, I could’ve recovered - Spies dead? Fine, the party has a new threat overseas (as I’d planned). Party torn apart? OK, a new party is created to deal with the spies. This mess, though, was too much. Coupled with the fact that my plans had been utterly ruined by my own stupidity, and it pretty much soured me on the whole thing.
Was especialy bitter for me, as I’d never really been super enthused by GMing in the beginning, but was finally starting to warm up to it when this happened. It’s one of the most humiliating experiences I’ve ever had in tabletop gaming, and I doubt I’ll be interested in trying again for years, if ever. I almost suspect that I’d rather not play then GM at this point.
It’s not all doom and gloom, fortunately, or else I wouldn’t be posting this: two of my players are interested in trying their own hand at GMing some Burning Wheel thanks to their experiences, one of whom is brand new to TTRPGs in general (one-shots this time instead of full campaigns). And they’re even pulling in other new players who are interested by their stories of my game. And they won’t stop bringing it up when I’m around. So the campaign left a really good impression on my players, despite its bad ending.
They’ve asked for my help on getting started, which I am happy to provide: so long as I’m not running the game, I’m still fine with providing assistance. And BW is still my favorite game system; it was my fault it burned down, not the game’s.
As for lessons to take away, I’ve got a few:
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I was playing with fire by allowing the party to be as “split” as it was for as long as I did. It was loads of fun, but I should have tied the group together much sooner to prevent this situation from coming up.
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I should have stuck more rigidly to the hints I was planning on giving them at the time, good play or no. In a balancing act like what I was doing, one stray remark or clue can shine light on far more then one would like.
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Another thing that would’ve helped would’ve been to have some events that tie characters to core Beliefs and primary allies of the PCs. I was starting to do that, but I probably should’ve started a LOT sooner, and more aggressively. It might not have been as fun or felt as natural, but it could’ve prevented the fragmentation at the end.
So yeah, that’s all this is for. I would’ve posted this in the old topics, but they’re locked now, so I’m creating this one specifically to wrap it all up.
Thank you to everyone who assisted me with my game over the months I played, and may your future games go better then mine did!