I’m running an Invasion phase campaign right now. We do at least two Firefights a session. In fact, both myself and the players are delighting in turning down Duel of Wits and then saying, “Open fire.”
Tonight, we got into a massive 4 v 4 fight to capture a city. One volley in, the players are reciting their actions and robotically giving helping dice. It sucked.
So I looked up at them from my scripts and said, “Look, you either add chaos to this battle with descriptions and narration or I’ll start applying disadvantages to your actions as is my right as GM.”
Suddenly, the table came to life with rich descriptions and the battle was much more fun.
For those who don’t have the game yet, “chaos” is one of the rules of Firefight. You must color your actions. The penalty isn’t specifically discussed in the FF chapter, but applying disadvantage is the job of the GM. It was nice to see the threat of disadvantage serve to light a fire and get the players to actually play the freaking game.
-Luke