The setting we’ve burned up is a city-state, ruled over by a god-ruler, who delegates areas of responsibility to sprawling, many-branched Great Families.
We learned that there is a formal, recognised tradition of the Families raising a few of their own (largely from lesser branches) as their official assassins. They’re still part of the Family, so they’re not hired killers, but they’re raised from an early age, so they’re also set apart from typical nobility. There’s some code of professional regard between them, and for practical and political reasons assassins don’t kill other assassins. They’re not associated across Families — loyalties are first to the Family — but there’s professional regard in a “game recognises game” sense.
Anyway, that’s concept. The LP itself is fairly simple:
(Noble Court subsetting)
Family Assassin
6yrs, 20 rps, +1 M
Leads to City, Noble, Soldier, Outcast
Skills: 7 pts: Observation, Poisons, Inconspicuous, Stealthy, Knives, Assassination-wise, Target-wise
Traits: 2 pts: Duty Bound, Reserved, Arrogant, Joyless, Neat and Tidy, Nose for Trouble, Light Sleeper
(The required trait Duty Bound is a new Die Trait that just adds a fourth Belief slot to write “about your duty to serve your Family before yourself”.)
I think I’ve been fairly conservative, but I’m looking for feedback. The rps aren’t low but not generous either, as they’d be making connections, “working for a living”, and they’re still within the privileges and perqs of a member of a Great Family.
We picked Observation as the required skill because that’s the first and most important skill they teach: if you’re competent at nothing else, be competent at observing your target and their context, so even an assassination attempt by an assassin with poor other skills has the space, timing, and location to stack the deck for success. I figure discretion is a big part of the job too, and knowing the lay of a situation, crowd, when to abort mission, etc. is key to that.
Because just having Observation already adds a significant amount of competence over those with only Per to use, the points are 7, instead of 8 for the MonBu suggestion of +1 point if one skill is considered critical to the LP. The skill list is pretty on-point for (nearly) everything a competent assassin needs, too, so being conservative with the skill points feels like it adds some balance.
The Trait points are 2 because this LP changes you deeply. The Dt that adds a fourth Belief is because a Family assassin is heavily invested in the good of the Family.
I sketched this out yesterday before going in search of assassin LPs others have made. After looking, it’s pretty close to the Professional Assassin that used to be on the wiki.
Anyway, thoughts are welcome, especially reasoned-out tweaks that would make it tighter, or observations about ways this is too generous!