Last session we tried the complete Fight! rules, with acceptable results (maybe too much downtime between actions with lots of book referencing).
The thing is, during the Block&Strike and Counterstrike, where the player split his dice in two pools, we didn’t know how to resolve Test Difficulty for advancement purposes. Do we have to check all the player dice against his opponent or calculate it for each pool?
If the second option is correct (Block dice vs. Sword dice and viceversa), any player could put his almost entire dice pool into the block part and then, the remaining one would be tested against the oponent successes, probably granting a difficult or challenging test for the Sword skill. How is it resolved?