Hi to all ! It’s my first time here on the forum, I hope I got all the rules right and not risk offending anyone .<3
As the title says I’m having a little problem with one of my players, playing a knight-like character , and I wanted to ask your advice on that, because I fear I had misjudged the situation and brought a bit of tension on the table .
In short, two party member got surprised by the kings guards while investigating in town , and were brought to a local commander for questioning .
This npc looked a bit important due to story reasons and I burned it as a some kind of ruling class in battlefield . So It was more focused on mental pool, commanding skills and had an high will exponent , mainly to reduce hesitation, to be effective in combat.
The social encounter was hard for this reason , since the 2 pc , although they were proficient in persuasion , found really difficult to beat an ob6 … and the knight seemed really upset and snapped against the situation and the rule system .
While venting he came out with some valid points, that still haunt me and I hope someone can help me better understand them :
The knight told me that he find his job at fighting really hard , this is because although he have all the stat and skill to be a terrific fighter , his effectiveness depends widely on a set of “conditions” above his direct control .
1 being outnumbered : since he is one of the few character actively competebt at fighting , he says that whenever he have to face more than 3 enemies together he can be simply beaten on a pulp by all of them , since he cannot protect against all of them without a heavy armor .
2 fail steel tests: this might be my mistake , but it referred to an old encounter against an undead .
In the steel chapter I saw that “seeing the living dead” was +3 ob , and the knight pointed out that a fighter with b8 on steel and b6 on will have to score 7 successes with 8/9dice to avoid being caught by surprise and auto fail the engage. Or being killed .
And to avoid that he have to run as hesitation action , then recover the lost weapons and then re charge .
(This may be silly but I run some little playtests and it happened that a whole frontline of soldiers run away against a single zombie)
3 stacking ob: this is what bother me the most, since I’m bad at math :○, he statdd that to overcome a +1ob statistically tou need 2 black dice . So +2 ob can cripple a seasoned fighter with a weapon skill of b7 . And anything above +2 ob can render every skills unusable .
4 supernatural powers : this may be just a perception issue , but a fighter , compared to a wizard or a priest can do much less in combat .
5 giant enemies : he somehow managed to recover the monster manual , and compared his char against some tough enemies. Stating that many have grey shaded wound tolerance that makes really difficult encounter.
6 faster enemies: having an umbalance of reflexes generates situation where a player can be atruck down without being able to do much .
7 differently from mages and priest , the wounds target directly the physical stat and can reduce them if they are taken badly , so having and keeping high stat is useful but you need to avoid combat to keep them
Now , I understand that not all the situations need to be faced in combat , but I feel bad that a knight is having such hard time playing his chosen skill set just for how the rules are written .
Am I too stuck around them and need to loose the grip or should I tone down the enemies ?
I came to a possible solution of giving the knight some allies but it seems a bit unfair.