Hi there friends!
I have now completed our gaming weekend.
We started out by creating the setting using Microscope (it was very fun, and if you haven’t played it, I can heartily recommend it).
This was both a blessing and a curse. It was a great way to get the players to care for the setting, and as a result I think enjoyed the setting more (because admittedly Torchbearer isn’t for everyone, and some of the players will surely be reluctant to play again.)
In opposition to the recommended rules for the game, the game started in the tavern in a remote village. The mayor of the town, suggested they should investigate the disappearance of sellswords they sent into the forest to deal with Bandits who’ve been terrorizing the village.
They wanted payment up-front so I judged that they triggered a conflict “Persuade” in order to be promised free lodging in the Inn at their return, in addition to the right to any treasure they would eventually find.
They succeeded in the conflict, and they were thrown out of town.
The cleric said, he wanted to go visit a farmer, in order to ask for directions to the place where the bandits had been seen. At first I thought this would necessitate a Scout roll, but remembered the “good idea” rules, and just judged that it was a good idea, and went on to role-play the encounter.
The farmer said, that his 14 year old daughter was missing, and suspected kidnapped by the bandits. Last seen near the waterfall up the mountains.
I am too tired to write anymore at the moment…
…but as a GM, I must say, I immensely enjoyed this game.
Unfortunately, I don’t think all the players liked it as much. They didn’t enjoy the restrictions of the nature of the game.
When I’ve slept, I may follow-up with some examples from play, and ask if I played the RAW.
What to improve, what to change… et.c