My players debated gathering up wood and cutting it to make torches; they eventually decided not to do so, which was a relief for me, because I was torn between three different skills!
Carpenter, since one is working with wood?- probably ob 1, plus +1 evil GM factor for previous night’s rain.
Laborer, since it mentions gathering wood?- again, probably ob 1, +1 evil GM factor.
Scavenger, since you’re trying to find stuff?- again, ob 1 for a good piece of wood, +1 evil GM factor.
What skill would you call for? I’d probably let success find one bundle of torches, and let the player call that they’re looking for extra bundles for +1 ob per bundle.
Scavenger with Carpenter y Laborer as help? I might even throw as help Survivalist up there.
About quantity? I’ll go something like Ob 1 one torch, Ob2 torches for the whole group, but depends on the situation (higher Ob if they are in a swamp, rainy forest… desert).
Interesting. We find Survivalist, Alchemist and Laborer to be the skills we never want to do without. The ability to find potable water alone is priceless.